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DF2014 Talk:Trading

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Revision as of 10:44, 5 October 2020 by Silverwing235 (talk | contribs) (→‎Are we sure about the profit margarine things?: fix margarine/margin catastrophe)
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Can we make an adventure mode subsection here? -Bontrose (talk) 21:39, 10 January 2015 (UTC) What causes the merchants to leave. As in they show up, they start to unload and all the wagons immediately leave the depot.

Any Map Edge?

This says that the merchants can leave from any map edge. Is that true? I have a fortress where the wagon entrance is crammed right up against the map edge, to force the wagons to enter via a safe road. When trading was done, the wagons left just fine, but a merchant and two guards wouldn't leave until I eventually noticed and opened another exit. The guards left intact, but the merchant had gone insane. Leonidas (talk) 02:30, 7 July 2016 (UTC)

Are we sure about the profit margin things?

I was playing a bit of the game recently, and I got my first caravan of the playthrough. However, I noticed that I was fairly easily able to get a loss of 0 in my trading, despite the trader being only "willing to trade". Is this normal, or did my broker just have crap Judge of Intent and Appraisal skills that happened to work out in my favor?

Regards,

70.142.45.182 01:43, 5 October 2020 (UTC)