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Divine fabric
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
Properties | |||
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Divine fabrics are special, procedurally generated fabrics that can be found in vaults. Divine fabrics are used as material for items and clothing used by angels, who ruthlessly protect the vault's priceless treasures. Unlike divine metals, divine fabrics cannot be modified into other items, nor are they appreciably better than their mundane counterparts.
As a quirk, Human and Elven caravans may bring instruments and instrument parts made out of divine fabric for trade.Bug:9275
Traits
Divine fabrics appear to have identical material properties to standard silk cloth except a lack of ignition point. Although they cannot catch fire, they still suffer damage from high temperatures and are not fire-safe. The various types of cloth have procedurally generated names for association with specific deities. They are granted spheres matching the associated deity that has created the fabric (and the guardians who wear it).
List
- dancing wisps (beauty)
- rotted fabric (blight)
- never-still cloth (chaos)
- liquid darkness (darkness)
- shining cloth (dawn)
- bright cloth (day)
- pale fabric (death)
- twisted fabric (deformity)
- patchy cloth (disease)
- wispy cloth (dreams)
- translucent cloth (dusk)
- flickering cloth (fire)
- faceted cloth (jewels)
- still blue fabric (lakes)
- heavy cloth (lies)
- glowing cloth (light)
- flashing sparks (lightning)
- misty cloth (mist)
- white cloth (moon)
- dirty fabric (muck)
- sonorous lines (music)
- pitch-black fabric (night)
- screaming mouths (nightmares)
- undulating cloth (oceans)
- moist fabric (rain)
- multicolored cloth (rainbows)
- flowing fabric (rivers)
- clear blue cloth (sky)
- motes of light (stars)
- flowing cloth (storms)
- blazing cloth (sun)
- shimmering cloth (trickery)
- shining cloth (thunder)
- shadow stuff (twilight)
- molten liquid (volcanos)
- liquid cloth (water)
- rustling fabric (wind)
Example raws (as extracted from world.dat in version 0.47.05) |
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[INORGANIC:DIVINE_2]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:7:0:1]
[BUILD_COLOR:7:0:1]
[STATE_COLOR:ALL_SOLID:WHITE]
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:motes of light]
[IGNITE_POINT:NONE]
[MATERIAL_VALUE:300]
[SOLID_DENSITY:1]
[MOLAR_MASS:1]
[SPHERE:STARS]
[INORGANIC:DIVINE_4]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:1:0:1]
[BUILD_COLOR:1:0:1]
[STATE_COLOR:ALL_SOLID:BLUE]
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:liquid cloth]
[IGNITE_POINT:NONE]
[MATERIAL_VALUE:300]
[SOLID_DENSITY:1]
[MOLAR_MASS:1]
[SPHERE:WATER]
[INORGANIC:DIVINE_6]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:0:0:1]
[BUILD_COLOR:0:0:1]
[STATE_COLOR:ALL_SOLID:BLACK]
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:sonorous lines]
[IGNITE_POINT:NONE]
[MATERIAL_VALUE:300]
[SOLID_DENSITY:1]
[MOLAR_MASS:1]
[SPHERE:MUSIC]
[INORGANIC:DIVINE_8]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:3:0:1]
[BUILD_COLOR:3:0:1]
[STATE_COLOR:ALL_SOLID:CLEAR]
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:moist fabric]
[IGNITE_POINT:NONE]
[MATERIAL_VALUE:300]
[SOLID_DENSITY:1]
[MOLAR_MASS:1]
[SPHERE:RAIN]
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