v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Release information/50.02
< Release information
Jump to navigation
Jump to search
Revision as of 13:07, 12 December 2022 by Jan (talk | contribs) (Created page with "Patch 0.50.02, was released on 8 December 2022. It was released for Premium version only, classic version update haven't been finished yet. ==Developer note== <blockq...")
Patch 0.50.02, was released on 8 December 2022. It was released for Premium version only, classic version update haven't been finished yet.
Developer note
Tarn here!
This is a quick release mainly to handle a widescreen crash and some menu issues there. With that stabilized, we'll be able to start properly addressing the reports and feedback we've collected for a bulkier patch next. Thanks for a wonderful launch!
Major bug fixes
- Fixed crash from compressed menu lists (e.g. workshop assignment) on widescreen default settings
- Changed init option for interface pixel width to be a percentage (to fix many widescreen menu issues)
- Stopped fishing from hugely amplifying creature agitation in the wilds (zeroed general agitation level in old saves)
Graphics additions/changes
- Improved images for planned walls, floors, and fortifications
- Updated doors, hatches, chests, and other containers so that palettes will affect handles and other add-ons if the mods desire it, but made the default behavior consistently not palettize these add-ons
- Missing occupied animal trap images included