v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
DF2014:Speaking
Revision as of 03:58, 20 December 2022 by LethosorBot (talk | contribs) (Migrating v50 page (3885/4618) (content))
This article is about an older version of DF. |
Speaking creatures (those with the [CAN_SPEAK]
token) are able to hold conversations with other such creatures. Adventurers from species without that token (such as e.g. a plump helmet man) will be unable to talk. Civilizations without this token will wage endless wars because their inability to speak means they can't negotiate treaties. Strangely, this token is not necessary for creatures to gain social skills.
In fortress mode, civilized creatures can also speak in the midst of combat - you can read what they say in the combat report screen. Their dialog lines are pretty similar to those of NPCs in adventure mode ("Stop! This isn't happening!").