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40d:Soil

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Revision as of 02:14, 27 May 2009 by Albedo (talk | contribs) (links to Sand, re-ordered list)
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Soil is the name for the various kinds of ground that can be planted on without irrigation using water. In DF, the category of "Soil" includes all types of sand, clay, ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants".


Name Tile
Clay
Pelagic Clay
Sandy Clay*
Silty Clay
Loam
Clay Loam
Sandy Clay Loam*
Silty Clay Loam
Sandy Loam*
Silt Loam
Calcareous Ooze
Siliceous Ooze
Peat
Loamy Sand*
Black Sand
Red Sand
Tan Sand
White Sand
Yellow Sand
Silt

(* Note - "Loamy Sand" and sandy soils are not considered sand for the purpose of making glass.)

When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to rock types, soil type names appear in the same shade of brown as farm plots, and are usually closest to the top of the list, and thus, closest to the surface of the ground.

Note, however, that you may only plant cave flora if the tile is marked "Subterranean." To check this, go to the tile in k mode.

Digging into soil does not generate any byproduct materials, unlike digging in rock, and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train miners.

Soil cannot be smoothed, so it can be difficult to make high value rooms, or pierce aquifers. Also, since soil cannot be smoothed, soil cannot be used to make fortifications.

The only minerals that can be found native to soil are gold, cassiterite, and platinum. However, in unusual cases, it's always possible that a vein from a nearby stone layer could extend into the edge of a soil layer.