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40d:Seed

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You may be looking for world generation seeds, listed at Pregenerated worlds.

Dwarves can use seeds to grow crops in farm plots. Every plant in the game produces seeds. 1-2 seeds are created when a plant is processed, brewed, or eaten (but not when cooked!)

The 6 underground ("genuine dwarven") plant seeds can be purchased at the beginning of the game (see Starting Builds).

Fortresses can have a maximum of 200 seeds of each type[Verify]. If your fortress has 200 seeds of a given type, no more seeds of that type will be produced until the seeds are consumed (either through planting or cooking) or otherwise destroyed.

All seed types can be cooked, producing one unit of edible food per seed. Cooking seeds is only recommended for seed types you cannot plant, or when you have more seeds of a given type than you need. Considering that a farm plot of 50 tiles is more than one will ever need, anything upwards from 100 should be more than save to cook. Caveat: You will have to keep an eye on the cooking and disable seed cooking in time, otherwise your seeds will all be used up.

Seeds tend to take up lots of bags. This can be controlled somewhat by dumping surplus seeds from inside bags, especially if a single seed sits in a bag.

Seeds plantable indoors

There are six types of seeds that can be used to plant crops underground (in silt/clay/mud, or stone that has been irrigated in some fashion):

These are the only plants (aside from Tower Caps) that will grow inside the cave; all other (gatherable) plants can only be grown outside the cave. Most outside plants will produce seeds (see List of crops), and these can be used to plant crops outdoors. Planting crops outdoors can also be done with seeds traded for with merchants (if the biome fits) who will always bring some with them.

Seeds plantable outdoors

There are several types of seeds that can be acquired by gathering them outside, and then either brewing them, or eating them raw. Availability depends on your map.

These include: