v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
40d Talk:Miasma
Jump to navigation
Jump to search
Miasma Trap
What's the point of a trap that doesn't affect enemies? Seems about as pointless as a mist trap. --N9103 20:41, 20 December 2007 (EST)
- Revenge. --Chrispy 10:35, 25 March 2008 (EDT)
- You can give your enemies a bad thought hopefully turning them insane and killing their own kind --CrazyMcfobo
- That only would even come CLOSE to working with a lot more than just one 'mist trap.' Plus, it would have no effect against creatures with the [NOTHOUGHT] tag. ~ Midna 15:54, 14 May 2008 (EDT)
Subterranean or Indoors?
Playing an aboveground Fort, and I noticed that my refuse pile isn't making miasma, even though it is indoors. Anyone know if refuse makes miasma on light/dark squares as opposed to indoors/outdoors/subterranean? I'd test it, but I'm not good at testing things. --Wolenber 03:26, 20 October 2008 (EDT)
What do I need to wall off?
Let's say my fortress has no cats and no hostiles. To have perfect miasma containment, is there anything I need to wall off besides the butcher's shop and the kitchen? Gairabad 21:41, 17 November 2008 (EST)