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40d:Tim's castle building tutorial
Seeing as there are limited tutorials on setting up solid whole castles, I thought I would create one. There is plenty of info available on individual elements, but not really on the whole setup of proper defenses from a wholistic perspective. The following is the work in progress as it currently stands. This message will be removed when it has been completed.
This is an intermediate to advanced tutorial on the building of castles, that is to say the front entrance. It is assumed that you are familiar with the game, it's interface, and how to do things such as properly build walls, designate stockpiles, dig channels etc. You should also be at least vaguely familiar with dwarven behaviour.
The art of castle building
The great dwarven general Sun Tzu said: "The art of castle building is of vital importance to your dwarves. It is a matter of life and death. Hence it is a subject of enquiry which can on no account be neglected."
When building your fortifications, you must consider not only the behaviours of goblin invaders, but also the behaviours of your own dwarves in order to keep them safe from their own simple minds. You must also consider means of keeping any and all invaders out, no matter their number or type (mandrill, goblin, troll, or bronze colossus).
On your entrance.
In order to keep your dwarves moving smoothly in and out of your fortress, you should have a wide entrance. However, in order to keep your dwarves safe from harmful visitors, your wide entrance must be able to be quickly removed.
Also, in order to ensure that any invaders will ultimately leave (allowing dwarves to safely go outside again), once your main entrance has been removed, there should be an alternative entrance ready for goblins and the like.
Such is the art of entrance design.
On your walls
Fighting from elevated terrain is advantageous, particularly for Marksdwarves. While fortifications can block shots that are fired from a distance, a good marksman can still fire through fortifications that are on the same level, or even one level above. Hence Marksdwarves should patrol an area well above the surrounding terrain.
To this effect, all areas of the outside of your fortress should be higher than their immediate surroundings so that no enemy can gain a height advantage over your dwarves
Such is the art of wall design
On your civilian population
Dwarves are not too bright. They will happlessly wander about and only react to danger at the last moment, often when it is too late. To ensure that all dwarves are kept safe, only soldiers should be allowed outside in the event of a siege. As dwarves will also go outside before they realise that where they are going is forbidden, all main entrances should be some distance outside to give them a chance to realise their folly before they run into any serious danger.
Such is the art of keeping civilians safe
Practical examples
The above principles are the basis of the following examples.
Ground Level
The above image shows the groud floor of the fortress's entrance.
Main Entrance
To the top right of the picture is the main bridge entrance. Important things to note include:
- The bridge is three tiles wide. This is the minimum width for a main bottleneck.
- The bridge retracts via a lever that is inside. This enables dwarves to operate the level even if they are not allowed to go outside. It also provides a wall to protect anyone on the inside from hostile ranged weapons.
- The chained dogs detect thieves and ambushers that may have made it past any detectors or traps outside
- The stockpile of stone is for building the road outside. Stockpiles are usefull during the building process if kept at the base of the stairway going up.
Secondary (Goblin) Entrance
The entrance to the left is specifically designed for invaders. Its features include
- This
- That
- The other thing