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User:Mattmoss/MacMemoryHacking
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Revision as of 15:28, 17 October 2009 by Mattmoss (talk | contribs) (→Addresses: revised dump method, fixed addresses)
Addresses[edit]
The table below was taken (as a template) from AzureLightning's memory research page. I've copied it here as a work-in-progress for myself, to keep track of data, not to steal or misrepresent anything of AzureLightning's work. This is information gathering for Mac memory hacking.
How far am I with hacking? Right now, I've just started. It'll take me a while, especially since I'm at school and doing tons of reading and other things that are far more important than DF. This page (and my main user page) will change as things progress.
Address | Size | Type | Name | Description |
---|---|---|---|---|
0x00799104 | 4 | long | Cursor X Coordinate | Number of cells EAST from the west side. Value is -30000 when cursor is not in use. |
0x00799108 | 4 | long | Cursor Y Coordinate | Number of cells SOUTH from the north side. |
0x0079910C | 4 | long | Cursor Z Coordinate | Number of levels UP from the bottom level |
4 | long | Creature Focus | Indexes into the full creature list | |
4 | long | Dwarven Race ID | Used to identify dwarves (Or it could just be the "controlling" civilization you are playing as.) | |
4:4 | vector | Full Creature list | List of of all creatures. There are other vectors based upon various factors | |
4 | pointer | Map data | Points to a list of addresses measuring Block Count X long.
Those each reference a list of addresses measuring Block Count Y long. Each of those reference a list of addresses Block Count Z long. And finally, each of those addresses references a map block. | |
0x009E4FD0 | 4 | long | Block Count X | Number of 16x16 blocks in the X direction |
0x009E4FD4 | 4 | long | Block Count Y | Number of 16x16 blocks in the Y direction |
0x009E4FD8 | 4 | long | Block Count Z | Number of Z levels |
0x009E4FDC | 4 | long | Cell Count X | Number of cells in the X direction (Should be Block Count X * 16) |
0x009E4FE0 | 4 | long | Cell Count Y | Number of cells in the X direction (Should be Block Count Y * 16) |
0x009E4FE4 | 4 | long | Cell Count Z | Number of Z levels (Should equal the Block Count Z) |