v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Creature flags in DF memory
Jump to navigation
Jump to search
Creature or Unit flags
Thanks to ToadyOne for explaining what these bits do.
Checkbox labels
Flags Word 0 (32 bits)
Bit | Integer Value (hex) | DwarfCompanion | Meaning |
---|---|---|---|
0 | 0x00000001 | 0x1 | Can the dwarf move or are they waiting for their movement timer |
1 | 0x00000002 | dead? | Dead (might also be set for incoming/leaving critters that are alive) |
2 | 0x00000004 | 0x4 | Currently in mood |
3 | 0x00000008 | artifact | Had a mood |
4 | 0x00000010 | 0x10 | "marauder" -- wide class of invader/inside creature attackers |
5 | 0x00000020 | 0x20 | Drowning |
6 | 0x00000040 | merch1? | Active merchant |
7 | 0x00000080 | caravan guard? | "forest" (used for units no longer linked to merchant/diplomacy, they just try to leave mostly) |
8 | 0x00000100 | 0x100 | Left (left the map) |
9 | 0x00000200 | 0x200 | Rider |
10 | 0x00000400 | !unitlist | Incoming |
11 | 0x00000800 | liaison? | Diplomat |
12 | 0x00001000 | zombie | Zombie |
13 | 0x00002000 | skel | Skeleton |
14 | 0x00004000 | working? | Can swap tiles during movement (prevents multiple swaps) |
15 | 0x00008000 | prone | On the ground (can be conscious) |
16 | 0x00010000 | 0x1.4 | Projectile |
17 | 0x00020000 | inv1 | Active invader (for organized ones) |
18 | 0x00040000 | hidden | Hidden in ambush |
19 | 0x00080000 | inv2 | Invader origin (could be inactive and fleeing) |
20 | 0x00100000 | 0x1.5 | Will flee if invasion turns around |
21 | 0x00200000 | 0x2.5 | Active marauder/invader moving inward |
22 | 0x00400000 | 0x4.5 | Marauder resident/invader moving in all the way |
23 | 0x00800000 | 0x8.5 | Check against flows next time you get a chance |
24 | 0x01000000 | 0x1.6 | Ridden |
25 | 0x02000000 | 0x2.6 | Caged |
26 | 0x04000000 | tame | Tame |
27 | 0x08000000 | 0x8.6 | Chained |
28 | 0x10000000 | r.guard | Royal guard |
29 | 0x20000000 | f.guard | Fortress guard |
30 | 0x40000000 | 0x4.7 | Suppress wield for beatings/etc |
31 | 0x80000000 | 0x8.7 | Is an important historical figure |
Flags Word 1 (32 bits)
Bit | DwarfCompanion | Meaning |
---|---|---|
0 | 0x1b | Swimming |
1 | 0x2b | Play combat for sparring |
2 | 0x4b | Do not notify about level gains (for embark etc) |
3 | 0x8b | Unused |
4 | 0x10b | Nerves calculated |
5 | 0x20b | Body part info calculated |
6 | 0x4b | Is important historical figure (slight variation) |
7 | dead | Has been killed by kill function (slightly different from dead, not necessarily violent death) |
8 | vanish | Must be forgotten by forget function (just cleanup) |
9 | 0x200b | Must be deleted (cleanup) |
10 | 0x400b | Recently forgotten (cleanup) |
11 | 0x800b | Offered for trade |
12 | 0x1000b | Trade resolved |
13 | winded? | Has breaks |
14 | 0x4000b | Gutted |
15 | ground | Circulatory spray |
16 | flying | Locked in for trading (it's a projectile on the other set of flags, might be what the flying was) |
17 | slaughter | Marked for slaughter |
18 | underwrld | Underworld creature |
19 | can't eat | Current resident |
20 | 0x1.5b | Marked for special cleanup as unused load from unit block on disk |
21 | 0x2.5b | Insulation from clothing calculated |
22 | 0x4.5b | Uninvited guest |
23 | visitor? | Visitor |
24 | 0x1.6b | Inventory order calculated |
25 | 0x2.6b | Vision -- have good part |
26 | 0x4.6b | Vision -- have damaged part |
27 | 0x8.6b | Vision -- have missing part |
28 | 0x1.7b | Breathing -- have good part |
29 | winded? | Breathing -- having a problem |
30 | 0x4.7b | Roaming wilderness population source |
31 | tame2 | Roaming wilderness population source -- not a map feature |