v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Glass industry

From Dwarf Fortress Wiki
Revision as of 23:40, 9 November 2009 by Albedo (talk | contribs) ((more) accurate flow chart)
Jump to navigation Jump to search


In order to produce glass, your map must have sand (or rock crystal, for high-value crystal glass - see below). Sand is never carried by a caravan nor offered by a liaison. This is a dealbreaker*. If you want a glass industry, check on your pre-embark map for sand layers.

(* Although there is an easy cheat to work around it, if you just have to have glass on an otherwise sandless map.)

To produce glass, sand must first be gathered in bags using a task available at any glass furnace, "Gather Sand". You must designate a Sand Collection zone from the (i)-menu that includes an accessible area of sand in order for this task to succeed. Gathering sand requires item hauling, whilst moving sand bags to stockpiles requires furniture hauling*.

You will need spare bags in order to collect sand, and probably many of them, perhaps a half dozen or more per active furnace. It's also a good idea to build spare furnaces just to have "Gather Sand" orders on Repeat, perhaps 2-4/active furnace, depending on your haulers, rate of glass production and the distance. (This is important also to prevent clutter, as the empty bags tend to stack up in the glass furnaces.) These furnaces don't use fuel and are not manned (dwarfed?) for the Gather Sand task, so if you are using magma Glass Furnaces, these can be standard versions, and in an out-of-the-way corner of the map - the sand haulers will never go there, but the orders have to come from there.*

(* You can also queue up "Gather Sand" tasks through your manager, but some will get apportioned to the active furnaces, interfering with the actual manufacture of glass items. It's better to do this one workshop by workshop.)

Once you have one bag of sand you can order glass to be created at the furnace. A standard glass furnace will consume one unit of fuel per job; a magma glass furnace uses no fuel.

  • To produce green glass, you only need a bag of sand.
  • To produce clear glass, you also need one bar of pearlash.
  • To produce crystal glass, you don't need sand, but you do need pearlash and rock crystals, a gem which is not found on all maps.

Once you have the ingredients, you have two basic choices when making any type of glass - produce raw glass, or produce a specific glass item. Raw glass is treated as a low-value gem, not a raw material - it does not ever get re-melted or processed again into other items, but is further processed by a gem cutter. If you want a glass item, order it specifically from the furnace menu.




Textile Industry
Arrowhead-right.gif

Bags
Wood Industry
Mining
Item Hauling
Arrowhead-bottom.gif
Arrowhead-bottom.gif
Sand Only

Sand Bags
Sand & Pearlash

Pearlash
Pearlash & Rock Crystal

Rough Rock Crystal
Fuel/Magma
Powers furnaces
Green Glass- making
Clear Glass- making
Crystal Glass- making
green glass
clear glass
crystal glass
Gem Industry
Goods Industry
Arrowhead-top.gif
count as rough gems

Raw Glass
Arrowhead-left.gif

Glass Blocks
Arrowhead-left.gif
Arrowhead-right.gif

o o °

Å δ

Glass Crafts
Arrowhead-top.gif

π π Ω Ω

Ω

Glass Furniture
Arrowhead-left.gif

Terrariums
Arrowhead-left.gif
Arrowhead-right.gif

¡ ¡ ¡ ¡

¡ ¡ ¡ ¡

Glass Vials
Extracts
Arrowhead-bottom.gif

Glass Windows
Arrowhead-left.gif
Arrowhead-bottom.gif

/ / / /

/ / / /

Trap Weapons
Arrowhead-left.gif
Arrowhead-right.gif

¦ ¦ ¦ ¦

¦ ¦ ¦ ¦

Pipe Sections
Furniture Industry
Arrowhead-left.gif
Arrowhead-right.gif
Constr. Industry
Arrowhead-right.gif
Pumps
Arrowhead-left.gif