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40d:How do I get my dwarves to do stuff
Revision as of 01:39, 8 March 2010 by Briess (talk | contribs) (moved How do I get my dwarves to do stuff to 40d:How do I get my dwarves to do stuff: 40d namespace migration)
To get a dwarf to do something useful, you need 4 things:
- A task which needs doing
- For instance, you could designate an area to be mined, or a wooden building to be destroyed.
- A dwarf with the appropriate labor enabled.
- A dwarf with the appropriate tool(s), if any, or access to them.
- A valid path to all of the above.
- Common errors include having a door that is sealed, carving out one half (upper or lower) of a staircase, channeling out a critical part of a route, or a workshop seal a path with an inaccessible tile.
- Note also that many construction tasks require a dwarf to access the target tile from a cardinal direction - up, down, left or right, not diagonally. This includes installation of all doors, hatches & etc.
If you have those four things it is just a matter of time until a dwarf decides to complete the task (they might be busy doing other things first).