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User:Apparentbliss

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Preferred Starting Build

Dwarves
Role Skills Notes / Comments
Weaponsmith/Miner Weaponsmith 5, Mining 5 early DIY axe / pick use the WSmth, and a good headstart for later
Miner/Siege Siege Engineer 5, Mining 4, Armorsmith 1 SEng is expensive enough to train that it's nice to start with 5 somewhere
Cook Cooking 5, Growing 4, Metal Crafter 1 I have grown fond of using the food industry for trade wealth
Brewer Brewing 5, Growing 4, Metalsmith 1 semi-useless moodable skill allows the beer to flow even after a strange mood
Outdoorsdwarf Axedwarf 2, Ambusher 3, Marksdwarf 2, Woodcutting 2, Herbalism 1 early meat industry is handy; not a great idea in terrifying biomes, however
Mason Masonry 5, Carpentry 5 faster furniture&barrels; try to keep Masonry > Carpentry in case of mood
Grand Architect Building Design 5, Appraiser 2, Negotiator 1, Judge of Intent 1, Armorsmith 1
allows for early weapon/pick bootstrapping; all dwarves contain moodable skills