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v0.31 Talk:Channel
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Channels and Ramps
channeling creates ramps now. Is this intentional? Doctorzuber 22:28, 1 April 2010 (UTC)
- Think about it, nobody can dig a perfect block from on top ;). --Tarran 03:01, 3 April 2010 (UTC)
- I always assumed the dwarves different anatomy allowed them to dig like that. --Guest
- This changes defence construction significantly. Unless I'm missing something, you can no longer dig moats and pits without sending someone down and leaving an exit. This makes bridge pits in corridors virtually useless, no? --Njero 00:32, 5 April 2010 (UTC)
- If you channel a tile that has already been dug from below, it'll disappear just like it used to, but yes, dwarves are only able to dig out half a natural wall from above now (thus leaving the ramped other half). So you can dig pits and the like, but you'll have to get the dwarf out through a side exit or similar if you want the ramps removed. I liked the old way too but I'm sure we'll all adapt quickly enough. --Retro 00:52, 5 April 2010 (UTC)
- This changes defence construction significantly. Unless I'm missing something, you can no longer dig moats and pits without sending someone down and leaving an exit. This makes bridge pits in corridors virtually useless, no? --Njero 00:32, 5 April 2010 (UTC)
- I always assumed the dwarves different anatomy allowed them to dig like that. --Guest