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v0.31 Talk:Health care
Moved page to df2010, as it shouldn't be in mainspace Emi 02:33, 31 March 2010 (UTC)
Rest to death
Be aware that once you have a hospital zone defined - all your injured dwarves will immediately run there at top speed and start to "Rest" there. "Rest" job can not be interrupted by any other job because a resting dwarf gains "unconscious" state. If you have no uninjured dwarves to bring food and water all patients will eventually get thirsty and dehydratate to death. Insanity breaks the "rest" job and the mad dwarf will wake up and wander around but it isn't helping.
If all your dwarves are injured to some extent - don't designate hospital zones.
Starving to death in the hospital?
I had a few injured dwarves; they ended up starving to death in the hospital while a surgeon tried to perform surgery. Do I need to put food stockpiles in the hospital? Does it need a well? --Bombcar 16:46, 3 April 2010 (UTC)
- Were all your other dwarves busy? As "bring food/water to injured" is like a well job and will only occur when no other order is deemed more important.Kenji 03 11:24, 5 April 2010 (UTC)
Nearby pond/pool of water
I think it's very important to make note that a pond or pool be located inside or at least in a room adjacent to the hospital. See my user page if you want details, but the basics is that doctors (and possibly other dwarves) will run to the nearest water source to clean an injured/resting dwarf if they're dirty/muddy/bloody/whatever. The problem is both sieges and distance. During a siege, your doctor's going to get killed, plain and simple. Yeah, other dwarves will get killed bringing water to dwarves, too, so it's important anyway. Another thing is distance. Say you have a bloody dwarf with a badly dented chest, and another dwarf with a mangled, broken head gushing blood. For whatever reason, your doctor decides to diagnose Urist McDentedChest first. The next course of action is cleaning. Your doctor then grabs the nearest bucket from your hospital coffers, runs up the stairs to the nearest murky pool, brook, or river and halfway back to the fortress gate, UristMcGushingBloodOutHisHeadHemmorage bleeds to death.
On another note, dwarves do seem to clot very well now compared to old 40d. UristMcGushingHead in my fort has stopped bleeding, and even gone from extreme pain to faint to pale, and now he's back to only fainting, but if you go into battle with multiple wounded dwarves, you're going to have your doctors making multiple runs outside. Inside water needs to be made an important point. With the irrigation technique required at the moment, it shouldn't be too hard to explain since a similar technique is used. --Ryun 21:51, 3 April 2010 (UTC)
Would a well suffice?
- It should, but I have not yet gotten to the point of making a well so I can't say I've tested it. With the abundance of underground pools, it shouldn't be difficult to make. I had suggested a pool initially because they would be easy to set up (except a little difficult to get full) for a new fort. I assume they should, anyhow. Once I bend my head around the technique of getting down to those pools multiple z-levels below, I'll test it. --69.81.65.216 00:17, 10 April 2010 (UTC)