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Editing 23a:Chasm

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{{av}}{{Quality|Exceptional}}
 
{{av}}{{Quality|Exceptional}}
 
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:''A miner has found a large chasm cleft through the mountain.''
[[Image:23a_chasm.png|thumb|right|A section of the chasm.]]
 
 
 
:{{DFtext|A miner has found a large chasm cleft through the mountain.|7:0:0}}
 
  
 
The '''chasm''' is the second major landmark encountered within the mountain (the first being the [[cave river]]). Like the river, you must build a [[bridge]] over it to get past it. This obstacle is between 3 and 5 spaces wide, and angles between 148 to 200 spaces from the cliff face. The chasm tends to make sharper turns than the river, and its offshoots are always straight and between 1 and 2 spaces wide.
 
The '''chasm''' is the second major landmark encountered within the mountain (the first being the [[cave river]]). Like the river, you must build a [[bridge]] over it to get past it. This obstacle is between 3 and 5 spaces wide, and angles between 148 to 200 spaces from the cliff face. The chasm tends to make sharper turns than the river, and its offshoots are always straight and between 1 and 2 spaces wide.
  
The chasm is home to several aggressive [[creature]]s – primarily ratmen, batmen, and antmen. These monsters usually mount assaults of 5 to 20 or more creatures at a time. If you pour enough [[magma]] (water will not work) into the chasm, it will eventually get a red line running down its center, meaning all the creatures have been killed.
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The chasm is home to several aggressive [[creature]]s – primarily ratmen, batmen, and antmen. These monsters usually mount assaults of 5 to 20 or more creatures at a time. Each assault will consist of just one type of creature (e.g. only ratmen, or only batmen), and after the first few assaults, only one type of creature will appear from then on. If you pour enough [[magma]] (water will not work) into the chasm, it will eventually get a red line running down its center, meaning all the creatures have been killed.
  
 
The chasm can be used as an unlimited refuse dump. From the {{K|o}}rders menu, select {{K|r}}efuse to specify which types of refuse should be chasmed. Chasming refuse is hazardous, however, as it incites attacks from the chasm-dwellers. If you then chasm the carnage of the battle, more attacks will occur, which can lead to almost constant assaults.
 
The chasm can be used as an unlimited refuse dump. From the {{K|o}}rders menu, select {{K|r}}efuse to specify which types of refuse should be chasmed. Chasming refuse is hazardous, however, as it incites attacks from the chasm-dwellers. If you then chasm the carnage of the battle, more attacks will occur, which can lead to almost constant assaults.
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==Chasm monsters==
 
==Chasm monsters==
Once the chasm has been discovered, there is a 25% chance per season of monsters emerging to attack your dwarves regardless of their activity. Chasming refuse or dumping water/magma into the chasm will trigger up to 3 additional attacks per season. If you have built any [[well]]s beyond 130 tiles of the cliff face, certain monsters have a chance to emerge from them instead of from the chasm itself (1% chance per valid well, minimum 10% and maximum 50%); wells closer to the surface will be used by [[cave river]] creatures instead.
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Once the chasm has been discovered, there is a 25% chance per season of monsters emerging to attack your dwarves regardless of their activity. Chasming refuse can trigger up to 3 additional attacks per season. Certain types of creatures can also emerge from [[well]]s located beyond the [[cave river]].
  
 
The monsters from the depths are:
 
The monsters from the depths are:
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* [[Large rat]]s*
 
* [[Large rat]]s*
 
* [[Naked mole dog]]s*
 
* [[Naked mole dog]]s*
* [[Troglodyte]]s
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* [[Troglodyte]]s <!-- lacks RIVERATTACK token, so may only appear in caves in Adventurer mode -->
 
* [[Giant mole]]s*
 
* [[Giant mole]]s*
 
* [[Giant cave spider]]s*
 
* [[Giant cave spider]]s*
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#Place a floodgate there, adjacent to the magma.
 
#Place a floodgate there, adjacent to the magma.
 
#Build a channel from the floodgate to your chasm-flood area. It is simple enough to bridge a magma-filled channel with stone or any metal bridge, so you need not worry about impairing the movement of your dwarves.
 
#Build a channel from the floodgate to your chasm-flood area. It is simple enough to bridge a magma-filled channel with stone or any metal bridge, so you need not worry about impairing the movement of your dwarves.
#Dig a ''wide'' entrance to the chasm that meets your channel. This is important - the rate at which magma flows into the chasm depends on the number of adjacent tiles from which it can flow.
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#Dig a very wide entrance to the chasm that meets your channel.
 
#Place a floodgate at the other end, making sure your miner has a way out (or not). (Alternatively, just dig out your entire chasm-flood room as a channel. A filled channel next to the chasm will flood the chasm.)
 
#Place a floodgate at the other end, making sure your miner has a way out (or not). (Alternatively, just dig out your entire chasm-flood room as a channel. A filled channel next to the chasm will flood the chasm.)
 
#Link up the floodgates to a lever.
 
#Link up the floodgates to a lever.
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To avoid all retaliatory attacks while you nuke the chasm, you can seal it off by digging a channel which covers every exposed portion on the west side of the chasm. Build an aqueduct to bring magma across the chasm and pipe it into this channel. (You can also build a floodgate pointed at your existing bridge(s); the flow will cross the bridge, but be stopped by the channels.)
 
To avoid all retaliatory attacks while you nuke the chasm, you can seal it off by digging a channel which covers every exposed portion on the west side of the chasm. Build an aqueduct to bring magma across the chasm and pipe it into this channel. (You can also build a floodgate pointed at your existing bridge(s); the flow will cross the bridge, but be stopped by the channels.)
  
Most chasm-dwellers cannot cross a magma-filled channel, and will die without ever being seen. However, the occasional troll might be able to get across it, so line the channel with some traps just to be extra safe.
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Most chasm-dwellers cannot cross a magma-filled channel, and will die without ever being seen. However, the occasional troll might be able get across it, so line the channel with some traps just to be extra safe.
  
 
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