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Editing 23a:Chasm

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{{av}}{{Quality|Exceptional}}
 
{{av}}{{Quality|Exceptional}}
 
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:''A miner has found a large chasm cleft through the mountain.''
[[Image:23a_chasm.png|thumb|right|A section of the chasm.]]
 
 
 
:{{DFtext|A miner has found a large chasm cleft through the mountain.|7:0:0}}
 
  
 
The '''chasm''' is the second major landmark encountered within the mountain (the first being the [[cave river]]). Like the river, you must build a [[bridge]] over it to get past it. This obstacle is between 3 and 5 spaces wide, and angles between 148 to 200 spaces from the cliff face. The chasm tends to make sharper turns than the river, and its offshoots are always straight and between 1 and 2 spaces wide.
 
The '''chasm''' is the second major landmark encountered within the mountain (the first being the [[cave river]]). Like the river, you must build a [[bridge]] over it to get past it. This obstacle is between 3 and 5 spaces wide, and angles between 148 to 200 spaces from the cliff face. The chasm tends to make sharper turns than the river, and its offshoots are always straight and between 1 and 2 spaces wide.
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* [[Iron man|Iron men]]
 
* [[Iron man|Iron men]]
  
Up to 6 of the above creatures can be found in any given chasm. Creatures marked with a "*" are capable of emerging from [[well]]s. After the first 6 chasm attacks, all further attacks will consist solely of creatures with the [RIVERATTACK_MOUNTS] token (i.e. Ratmen and Batmen) - if no such creatures live in your chasm, then you will continue to be attacked by all of the different creatures living in it.
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Up to 6 of the above creatures can be found in any given chasm. Creatures marked with a "*" are capable of emerging from [[well]]s.
 
 
Attacks from trolls are very rare, but can be dangerous. Trolls are strong and are capable of destroying buildings (including [[door]]s and [[floodgate]]s). Gremlins can throw [[lever]]s, which can lead to all sorts of havoc, so hide your levers behind a door and a trap or two. But be warned, Gremlins themselves do not set off traps.
 
  
If creatures from the chasm are locked in a room or otherwise prevented from fleeing back to the chasm, they will instantly go [[insane]].
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Attacks from trolls are very rare, but can be dangerous. Trolls are strong and are capable of destroying buildings (including [[door]]s and [[floodgate]]s). Gremlins can throw levers, which can lead to all sorts of havoc, so hide your levers behind a door and a trap or two. But be warned, Gremlins themselves do not set off traps.
  
 
==Chasm defense strategies==
 
==Chasm defense strategies==
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To avoid all retaliatory attacks while you nuke the chasm, you can seal it off by digging a channel which covers every exposed portion on the west side of the chasm. Build an aqueduct to bring magma across the chasm and pipe it into this channel. (You can also build a floodgate pointed at your existing bridge(s); the flow will cross the bridge, but be stopped by the channels.)
 
To avoid all retaliatory attacks while you nuke the chasm, you can seal it off by digging a channel which covers every exposed portion on the west side of the chasm. Build an aqueduct to bring magma across the chasm and pipe it into this channel. (You can also build a floodgate pointed at your existing bridge(s); the flow will cross the bridge, but be stopped by the channels.)
  
Most chasm-dwellers cannot cross a magma-filled channel, and will die without ever being seen. However, the occasional troll might be able to get across it, so line the channel with some traps just to be extra safe.
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Most chasm-dwellers cannot cross a magma-filled channel, and will die without ever being seen. However, the occasional troll might be able get across it, so line the channel with some traps just to be extra safe.
  
 
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