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Difference between revisions of "23a:Plant token"

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|[WINTER]||This plant will grow during winter. Not mutually exclusive with other season tags.
 
|[WINTER]||This plant will grow during winter. Not mutually exclusive with other season tags.
 
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|[TILE:num]||What tile is used for this plant. Either a number, such as 6 [♠] or a letter inside apostrophes, such as ':'. <font color="red">Required</font>. See [[Character table|character table]].
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|[TILE:num]||What tile is used for this plant. Either a number, such as 6 [♠] or a letter inside apostrophes, such as ':'. See [[character table]].
 
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|[CLUSTERSIZE:num]||The maximum stack size collected when gathered via herbalism.
 
|[CLUSTERSIZE:num]||The maximum stack size collected when gathered via herbalism.

Revision as of 18:04, 16 August 2010

This article is about an older version of DF.

Plants are stored in the matgloss_plant.txt file.

Token Description
[NAME:text] The name of the plant, which is what you see in-game.
[NAME_PLURAL:text] The plural of the plant's in-game name.
[SEEDNAME:text] The name of the plant's seeds.
[GROWDUR:num] How long the plant takes to grow. A season lasts for a GROWDUR of 1008, and 1 day lasts for a GROWDUR of 12.
[FOREST] Causes the plant to grow outdoors away from rivers and murky pools. Nut mutually exclusive with other location tags.
[CAVE] Causes the plant to grow underground. Most likely is mutually exclusive with other location tags.
[RIVER] Causes the plant to grow near outdoor rivers. Nut mutually exclusive with other location tags.
[SWAMP] Causes the plant to grow near murky pools. Nut mutually exclusive with other location tags.
[VALUE:num] How much the plant is worth. Usually 2.
[SPRING] This plant will grow in spring. Not mutually exclusive with other season tags.
[SUMMER] This plant will grow during summer. Not mutually exclusive with other season tags.
[AUTUMN] This plant will grow during autumn. Not mutually exclusive with other season tags.
[WINTER] This plant will grow during winter. Not mutually exclusive with other season tags.
[TILE:num] What tile is used for this plant. Either a number, such as 6 [♠] or a letter inside apostrophes, such as ':'. See character table.
[CLUSTERSIZE:num] The maximum stack size collected when gathered via herbalism.
[COLOR:a:b:c] The Template:L of the plant.
[DRINK:name:a:b:c] The name and color of the drink brewed from this plant.
[DRINKVALUE:num] The value of the drink brewed from this plant.
[MILL:name:a:b:c] The name and color of the item milled from this plant.
[MILL_VALUE] How much the milled product of this plant is worth.
[COOKABLE_WHEN_MILLED] Self-explanatory.
[MILL_DYE:color] Allows the milled product of this plant to be used as dye, and specifies the dye's Template:L.
[GENPOWER:num] Use not known, may be obsolete or reference to planned features.
[FREQUENCY:num] Unknown, presumably how often this plant appears within its environment.
[PREFSTRING:text] Why dwarves like this plant.
[EDIBLE_VERMIN] Vermin can eat this plant.
[EDIBLE_RAW] This plant can be eaten raw.
[EDIBLE_WHENCOOKED] This plant can be eaten cooked but not raw.
[THREAD] This plant can be woven into thread and therefore cloth.
[SEED:a:b:c] The color of the plant's seeds.
[LEAVES:num] Specifies the tile used to represent leaves processed from the plant (number only?). See character table. Leaves are extracted into a bag at the farmer's workshop.
[EXTRACT_VIAL] The extract is extracted into a vial at the farmer's workshop.
[EXTRACT_BAG] Presumably allows extracting the plant into a bag at the farmer's workshop. Not used by any plants.
[EXTRACT_BARREL] The extract is extracted into a barrel.
[EXTRACT_STILL_VIAL] The extract is extracted into a vial at a still.
[EXTRACT_COOKABLE] Self-explanatory.
[EXTRACT:name:a:b:c] The item extracted from this plant and it's color.
[EXTRACTVALUE:num] The value of the extract.
[SPEC_HEAT:num] The plant's specific heat capacity. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
[HEATDAM_POINT:num] The temperature at which heat will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
[COLDDAM_POINT:num] The temperature at which frost will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
[IGNITE_POINT:num] The temperature at which the plant will burst into flames. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
[MELTING_POINT:num] The temperature at which the plant will melt into a puddle of goo. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
[BOILING_POINT:num] The temperature at which the plant will boil into a cloud of vapor. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.