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Editing 23a:Raw adamantine

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Once you begin mining raw adamantine, there will be a chance at each season change that the game will abruptly end with the creepy message above (unless you are under [[siege]]); thus, if you want to keep your happy fortress running indefinitely, you must '''never mine any raw adamantine'''.
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Once you begin mining raw adamantine, there will be a chance at each season change that the game will abruptly end with the creepy message above (unless you are under [[siege]]); thus, if you want to keep your happy fortress running indefinitely, you must never mine '''any''' raw adamantine.
  
The process works like this: at the end of each season, the amount of mined raw adamantine is compared to a random number between 0 and 99 inclusive. If the ore amount is larger, your fortress will be "too-deeped" at the end of the ''next'' season. The random number is "re-rolled" for each check, so even if you mined only one tile of adamantine, your fortress will come to an end sooner or later.
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The process works like this: at the end of each season, the amount of mined raw adamantine is compared to a random number between 0 and 99 exclusively. If the ore amount is larger, your fortress will be "too-deeped" at the end of the ''next'' season. The random number is "re-rolled" for each check, so even if you mined only one tile of adamantine, your fortress will come to an end sooner or later.
  
 
Abandoning and reclaiming the fortress resets the timer but not the amount of mined ore - since you arrive at the very start of the season, you have a whole season before the first check, and another one before any chance of 'too deep'. So, if you mine 100 (or more) ore, abandon the fort, then reclaim it, you'll have two seasons to do what you want. At this point, you can either abandon and reclaim again, ad infinitum, or let time run out.
 
Abandoning and reclaiming the fortress resets the timer but not the amount of mined ore - since you arrive at the very start of the season, you have a whole season before the first check, and another one before any chance of 'too deep'. So, if you mine 100 (or more) ore, abandon the fort, then reclaim it, you'll have two seasons to do what you want. At this point, you can either abandon and reclaim again, ad infinitum, or let time run out.
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If you revisit such a fortress in adventurer mode, you will encounter the [[demon]] that was released from the abyss. If you manage to defeat it, all raw adamantine in the fortress, mined or not, will turn into [[galena]]. Mysterious!
 
If you revisit such a fortress in adventurer mode, you will encounter the [[demon]] that was released from the abyss. If you manage to defeat it, all raw adamantine in the fortress, mined or not, will turn into [[galena]]. Mysterious!
  
As each world only contains one demon per mountain range, discovering adamantine at one fortress will disallow embarking at any other fortress along that same mountain range (to prevent the same demon from being released from multiple fortresses). Furthermore, this means that releasing all of the demons in a given world (which would require mining adamantine from at least 5-6 different fortresses) will make it impossible to start any new fortresses, effectively limiting the entire world to Adventurer mode and Legends mode.
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As each mountain range in a particular world has only a single demon encased within it, discovering adamantine at one fortress will disallow embarking at any other fortress along that same mountain range (to prevent the situation of releasing the same demon from two different fortresses). Furthermore, this means that releasing all of the demons in a given world (which would require mining adamantine from at least 5-6 different fortresses) will make it impossible to start any new fortresses, effectively limiting the entire world to Adventurer mode and Legends mode.
  
 
{{stones}}
 
{{stones}}

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