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Editing 40d:Animal trap

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Animal traps are stored by default in [[animal stockpile]]s when empty or containing an animal. They can be used for trapping animals in two ways - either by defining a Capture Live Land Animal task at the [[Kennel]]s or by {{k|b}}uilding them as an Ani{{k|m}}al Trap.
 
Animal traps are stored by default in [[animal stockpile]]s when empty or containing an animal. They can be used for trapping animals in two ways - either by defining a Capture Live Land Animal task at the [[Kennel]]s or by {{k|b}}uilding them as an Ani{{k|m}}al Trap.
  
When used via the kennels, a dwarf with the Trapping [[labor]] enabled will pick up an animal trap and head to an area with nearby vermin. If he finds one he will bundle the animal into the trap and drop it.  The trap will then be retrieved by a dwarf with Animal Hauling enabled and dropped in an animal stockpile.  
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When used via the kennels, a dwarf with the Trapping [[labor]] enabled will pick up an animal trap and head to a food stockpile. The dwarf will then search for nearby vermin. If he finds one he will bundle the animal into the trap and drop it.  The trap will then be retrieved by a dwarf with Animal Hauling enabled and dropped in an animal stockpile.  
  
 
When used via the {{k|b}}uild menu, the traps are constructed by a dwarf with the trapping labor enabled, using either a wooden or metal trap created previously from a Carpenter's shop or Forge. Once constructed, examining it with {{k|q}} will allow you to set the bait to be added to the trap. Set traps can be baited with nothing ({{k|z}}, the inactive state), {{k|m}}eat, {{k|f}}ish or a large {{k|g}}em. Once placed and baited, you simply have to wait for an animal to walk in and trigger the trap. Meat used as bait can and will rot, releasing [[miasma]], if the trap is not triggered first. Traps are not guaranteed to successfully capture an animal. The bait will be stolen if the trap fails to go off, but the trap remains set and simply needs rebaiting. According to [[Main:Toady One|Toady]], the chance of a trap successfully capturing a vermin varies based on the trap's quality, using the formula '''50/65/75/85/95/100'''; this means that masterwork traps will never be robbed.
 
When used via the {{k|b}}uild menu, the traps are constructed by a dwarf with the trapping labor enabled, using either a wooden or metal trap created previously from a Carpenter's shop or Forge. Once constructed, examining it with {{k|q}} will allow you to set the bait to be added to the trap. Set traps can be baited with nothing ({{k|z}}, the inactive state), {{k|m}}eat, {{k|f}}ish or a large {{k|g}}em. Once placed and baited, you simply have to wait for an animal to walk in and trigger the trap. Meat used as bait can and will rot, releasing [[miasma]], if the trap is not triggered first. Traps are not guaranteed to successfully capture an animal. The bait will be stolen if the trap fails to go off, but the trap remains set and simply needs rebaiting. According to [[Main:Toady One|Toady]], the chance of a trap successfully capturing a vermin varies based on the trap's quality, using the formula '''50/65/75/85/95/100'''; this means that masterwork traps will never be robbed.
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Baiting with large gems is not functional. It is interesting to note that fish cannot be captured in this method, with baited/flooded animal traps. One must use the 'capture live fish' command issued from the [[fishery]].
 
Baiting with large gems is not functional. It is interesting to note that fish cannot be captured in this method, with baited/flooded animal traps. One must use the 'capture live fish' command issued from the [[fishery]].
  
Once an animal is caught in a built and baited trap, the game will pause, zooming to the trap, and you will receive an announcement telling you what you caught. The trap will automatically be slated for removal, and one of your dwarves will deconstruct it and move the trap containing the animal back to the animal stockpile. Unlike a normal [[cage trap]], the animal trap must be manually reset and baited.
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Once an animal is caught in a built and baited trap, the game will pause, zooming to the trap, and you will receive an announcement telling you what you caught. The trap will automatically be slated for removal, and one of your dwarves will deconstruct it and move the trap containing the animal back to the animal stockpile.
  
 
At the moment, the most important creature to capture is the [[purring maggot]], which can be milked.
 
At the moment, the most important creature to capture is the [[purring maggot]], which can be milked.

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