v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Bars"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
{{av}} {{Quality|Exceptional|06:04, 6 July 2010 (UTC)}}
 
{{av}} {{Quality|Exceptional|06:04, 6 July 2010 (UTC)}}
:''(For '''metal bars''' or other materials in bar form, see {{L|bar}})''
+
:''(For '''metal bars''' or other materials in bar form, see [[bar]])''
  
 
'''Bars''' are a grill or lattice of strong poles that prevent the passage of everything but liquids and light. A [http://en.wikipedia.org/wiki/portcullis portcullis] or classic barred prison door is a good example.  No creature or object can pass through bars*, although in a future version this behaviour may be altered slightly (see below).  Bars can be used vertically as walls or on a flat surface as floor grates.
 
'''Bars''' are a grill or lattice of strong poles that prevent the passage of everything but liquids and light. A [http://en.wikipedia.org/wiki/portcullis portcullis] or classic barred prison door is a good example.  No creature or object can pass through bars*, although in a future version this behaviour may be altered slightly (see below).  Bars can be used vertically as walls or on a flat surface as floor grates.
  
Bars can be used to block off channels intended for the passage of {{L|water}}, or {{L|magma}} if they are built from {{L|magma-safe materials}}, whether to keep dwarves from falling in or to keep {{L|fire imp|bad creatures}} from invading along them.  They share much in common with {{L|fortification}}s, which can also be used for the same purpose.  Bars can also be fired through like fortifications by {{L|Marksman|marksdwarves}} and {{L|siege|enemies}} alike, and provide no protection for either (unlike {{L|fortification}}s).  
+
Bars can be used to block off channels intended for the passage of [[water]], or [[magma]] if they are built from [[magma-safe materials]], whether to keep dwarves from falling in or to keep [[fire imp|bad creatures]] from invading along them.  They share much in common with [[fortification]]s, which can also be used for the same purpose.  Bars can also be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortification]]s).  
  
However, they can be linked to a {{L|lever}} or {{L|pressure plate}}, allowing them to retract when the {{L|mechanism}} is activated.
+
However, they can be linked to a [[lever]] or [[pressure plate]], allowing them to retract when the [[mechanism]] is activated.
  
 
== Placement ==
 
== Placement ==
Bars can be built via the {{L|building|{{k|b}}}} menu by a dwarf with the {{L|Hauling#Furniture_hauling|furniture hauling}} labor. They can be constructed as either "Vertical Bars" ({{k|B}}) or horizontal "Floor Bars" ({{k|Alt}} + {{k|b}}). Floor bars are intended to be built over Open Space, though it is possible to build them directly on top of an existing floor (to increase {{L|Room|room value}}, for instance).  Both Floor Bars and Vertical Bars are built with one metal {{L|bar}} by any dwarf with the Furniture Hauling labor enabled.
+
Bars can be built via the [[building|{{k|b}}]] menu by a dwarf with the [[Hauling#Furniture_hauling|furniture hauling]] labor. They can be constructed as either "Vertical Bars" ({{k|B}}) or horizontal "Floor Bars" ({{k|Alt}} + {{k|b}}). Floor bars are intended to be built over Open Space, though it is possible to build them directly on top of an existing floor (to increase [[Room|room value]], for instance).  Both Floor Bars and Vertical Bars are built with one metal [[bar]] by any dwarf with the Furniture Hauling labor enabled.
  
 
==Future==
 
==Future==
Bars are identical in function to grates but distinctions will be made in the future.  More specifically, bars may allow for the free passage of {{L|vermin}}ous creatures while blocking the passage of larger creatures.  Bars may even allow small or narrow creatures (such as {{L|cat}}s) to pass through.  Grates will likely prevent the passage of any but the smallest vermin.  Bars may also allow items to fall through, whereas grates would not.
+
Bars are identical in function to grates but distinctions will be made in the future.  More specifically, bars may allow for the free passage of [[vermin]]ous creatures while blocking the passage of larger creatures.  Bars may even allow small or narrow creatures (such as [[cat]]s) to pass through.  Grates will likely prevent the passage of any but the smallest vermin.  Bars may also allow items to fall through, whereas grates would not.
  
 
''(* Note - there is a known bug that allows flowing liquids to, occasionally, "push" creatures through bars and grates, though they still work as intended with non-flowing liquids.)''
 
''(* Note - there is a known bug that allows flowing liquids to, occasionally, "push" creatures through bars and grates, though they still work as intended with non-flowing liquids.)''
Line 19: Line 19:
  
 
==See also==
 
==See also==
*{{L|Grate}}
+
*[[Grate]]
  
 
{{Buildings}}
 
{{Buildings}}
 
{{Category|Constructions}}
 
{{Category|Constructions}}

Latest revision as of 16:23, 8 December 2011

This article is about an older version of DF.
(For metal bars or other materials in bar form, see bar)

Bars are a grill or lattice of strong poles that prevent the passage of everything but liquids and light. A portcullis or classic barred prison door is a good example. No creature or object can pass through bars*, although in a future version this behaviour may be altered slightly (see below). Bars can be used vertically as walls or on a flat surface as floor grates.

Bars can be used to block off channels intended for the passage of water, or magma if they are built from magma-safe materials, whether to keep dwarves from falling in or to keep bad creatures from invading along them. They share much in common with fortifications, which can also be used for the same purpose. Bars can also be fired through like fortifications by marksdwarves and enemies alike, and provide no protection for either (unlike fortifications).

However, they can be linked to a lever or pressure plate, allowing them to retract when the mechanism is activated.

Placement[edit]

Bars can be built via the b menu by a dwarf with the furniture hauling labor. They can be constructed as either "Vertical Bars" (B) or horizontal "Floor Bars" (Alt + b). Floor bars are intended to be built over Open Space, though it is possible to build them directly on top of an existing floor (to increase room value, for instance). Both Floor Bars and Vertical Bars are built with one metal bar by any dwarf with the Furniture Hauling labor enabled.

Future[edit]

Bars are identical in function to grates but distinctions will be made in the future. More specifically, bars may allow for the free passage of verminous creatures while blocking the passage of larger creatures. Bars may even allow small or narrow creatures (such as cats) to pass through. Grates will likely prevent the passage of any but the smallest vermin. Bars may also allow items to fall through, whereas grates would not.

(* Note - there is a known bug that allows flowing liquids to, occasionally, "push" creatures through bars and grates, though they still work as intended with non-flowing liquids.)

See "Re: Grates/bars"

See also[edit]


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
Related Articles