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Difference between revisions of "40d:Children"

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Children may enter a [[strange mood]].  When the child becomes an adult, the child will gain legendary skill in wood carving, bone carving or stone crafting, depending on the artifact made.
 
Children may enter a [[strange mood]].  When the child becomes an adult, the child will gain legendary skill in wood carving, bone carving or stone crafting, depending on the artifact made.
  
Children will grow into adults after twelve years.  They then become unskilled peasants, unless they successfully completed a strange mood other than possession, or received experience points towards [[grower]] by harvesting plants.  Children who immigrate to your fortress might be any age from 2 to 12, and there is no way to determine the age of a child.
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Children will grow into adults after twelve years.  They then become unskilled peasants, unless they successfully completed a strange mood other than possession, or received experience points towards [[grower]] by harvesting plants (in which case they could already be a grand master grower).  Children who immigrate to your fortress might be any age from 2 to 12, and there is no way to determine the age of a child.
  
 
Children are also the target of [[goblin|goblin snatchers]], who will sneak into your fortress and try to kidnap the young dwarf in a sack.
 
Children are also the target of [[goblin|goblin snatchers]], who will sneak into your fortress and try to kidnap the young dwarf in a sack.

Revision as of 21:01, 20 January 2008

In fortress mode, some migrant dwarves are married and may have children on occasion. This generally does not happen very often.

Your dwarves may also give birth to children to, but how to get your dwarves to have children is unknown. Some fortresses seem to have a higher fertility rate then others do.

Children may not be assigned any labors, but can still perform some tasks:

  • harvesting crops, if the 'All dwarves harvest' option is on;
  • remove constructions (such as walls, floors, ramps);
  • pull levers;
  • haul items to the trade depot;
  • eat, drink, and sleep as necessary.

Children may not be assigned to any administrator positions.

Children may enter a strange mood. When the child becomes an adult, the child will gain legendary skill in wood carving, bone carving or stone crafting, depending on the artifact made.

Children will grow into adults after twelve years. They then become unskilled peasants, unless they successfully completed a strange mood other than possession, or received experience points towards grower by harvesting plants (in which case they could already be a grand master grower). Children who immigrate to your fortress might be any age from 2 to 12, and there is no way to determine the age of a child.

Children are also the target of goblin snatchers, who will sneak into your fortress and try to kidnap the young dwarf in a sack.