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40d:Dungeon master

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Revision as of 23:04, 10 November 2007 by Eagle of Fire (talk | contribs) (Removed image: see talk page.)
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The dungeon master is a noble and, like the expedition leader, is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected. The requirements for the dungeon master to arrive are unknown at this time. [Verify]


The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows taming of exotic animals and production of electrum coins.[Verify] These skills are:

  • Animal trainer
  • Animal caretaker
  • Furnace operator
  • Metal crafter


Requires:

  • Office
  • Quarters
  • Dining Room
  • Burial Chamber
  • 1 Chests
  • 1 Cabinet
  • 1 Weapon Rack
  • 1 Armor Stand