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Difference between revisions of "40d:Grassland"

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m (No higher chance than any other biome that's listed in their entity file as starting biome really.)
(Added sections for Map features and Creatures.)
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'''Grassland''' is a [[biome]] that usually contains lots of grass (obviously) and few [[tree|trees]]. It also receives very small amounts of [[rain]] (just slightly more than [[desert|deserts]]). There are both [[temperate]] and [[tropical]] grasslands. Humans may choose to settle in grassland areas.
 
'''Grassland''' is a [[biome]] that usually contains lots of grass (obviously) and few [[tree|trees]]. It also receives very small amounts of [[rain]] (just slightly more than [[desert|deserts]]). There are both [[temperate]] and [[tropical]] grasslands. Humans may choose to settle in grassland areas.
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== Map features ==
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Grasslands often have rivers or brooks running through them. They do not have [[Underground pool]]s, [[Underground river]]s, [[Chasm]]s or [[Glowing pit|Hidden fun stuff]], as these features are exclusive to mountain regions. They still can have [[Magma pipe]]s or [[Magma pool]]s, though. It is also of note that Grasslands frequently have [[aquifer]]s, which may span as many as three Z-levels.
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<p>Grasslands generally do not contain as much [[ore]] as [[Mountain]] regions. This being said, [[Iron]] is quite easy to obtain from [[Seige|non-profit charities]] that arrive after a few years.
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== Creatures ==
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Grasslands have a very diverse natural population. Grassland fortresses should take advantage of the wildlife, and players might even consider establishing a ranch.
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Be aware that if a Grassland has a [[River]], it also contains [[Carp]] and other vicious, Dwarf-eating fish.
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=== Good ===
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[[Elk]], [[Gazelle]], [[Horse]], [[Muskox]], [[Warthog]]
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=== Neutral ===
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[[Cheetah]], [[Elk]], [[Gazelle]], [[Giant cheetah]], [[Giant lion]], [[Groundhog]], [[Horse]], [[Lion]], [[Muskox]], [[Rhesus macaque]], [[Warthog]]
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=== Evil ===
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[[Harpy]], [[Ogre]]
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Players should also keep in mind that evil biomes can and will contain skeletal and zombie counterparts to the aforementioned Neutral creatures.
  
 
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Revision as of 04:09, 22 September 2009

Grassland is a biome that usually contains lots of grass (obviously) and few trees. It also receives very small amounts of rain (just slightly more than deserts). There are both temperate and tropical grasslands. Humans may choose to settle in grassland areas.


Map features

Grasslands often have rivers or brooks running through them. They do not have Underground pools, Underground rivers, Chasms or Hidden fun stuff, as these features are exclusive to mountain regions. They still can have Magma pipes or Magma pools, though. It is also of note that Grasslands frequently have aquifers, which may span as many as three Z-levels.

Grasslands generally do not contain as much ore as Mountain regions. This being said, Iron is quite easy to obtain from non-profit charities that arrive after a few years.

Creatures

Grasslands have a very diverse natural population. Grassland fortresses should take advantage of the wildlife, and players might even consider establishing a ranch.

Be aware that if a Grassland has a River, it also contains Carp and other vicious, Dwarf-eating fish.

Good

Elk, Gazelle, Horse, Muskox, Warthog

Neutral

Cheetah, Elk, Gazelle, Giant cheetah, Giant lion, Groundhog, Horse, Lion, Muskox, Rhesus macaque, Warthog

Evil

Harpy, Ogre

Players should also keep in mind that evil biomes can and will contain skeletal and zombie counterparts to the aforementioned Neutral creatures.


Worlds