v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Item value"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(added material multiplier section, needs updated with new materials)
(put examples in a table to make them more clear)
Line 45: Line 45:
 
|1||Common [[Stone]], [[Wood]], [[Cloth]], [[Leather]], [[Bone]], [[Shell]]
 
|1||Common [[Stone]], [[Wood]], [[Cloth]], [[Leather]], [[Bone]], [[Shell]]
 
|-
 
|-
|2||[[Limestone]], [[Chalk]], [[Copper]], [[Tin]], Green [[Glass]], [[Silk]]
+
|2||[[Limestone]], [[Chalk]], [[Copper]], [[Tin]], Green [[Glass]], [[Silk]], [[Lead]]
 
|-
 
|-
 
|3||[[Obsidian]], [[Potash]]
 
|3||[[Obsidian]], [[Potash]]
Line 65: Line 65:
  
 
==Examples==
 
==Examples==
For example, all wood has a material value of 1☼, a log has a base value of 3. So a log of wood has a value of 3☼. If you make a block of wood, it has a base value of 5, so the end value would be 5☼.
+
{| style="border-spacing: 0"
 
+
|-
And a -lead goblet- has the following value, a base value of 10☼ for the lead, a material modifier of 10 for the goblet, and a [[Quality|quality]] modifier of 2x. For a end value of 40☼. Making a masterful aluminium goblets has a enormous value, 12 [[quality]] x 40 base material x 10 shape modifier for a value of 4800☼. The same as a low end artifact.
+
! Base Object
 +
!
 +
! Material
 +
!
 +
! Quality
 +
!
 +
! Final Value
 +
|-
 +
|Anvil ||(100)||Steel ||(x30)||+Item+ ||(x3)||900☼
 +
|-
 +
|Door ||(10)||Obsidian ||(x3)||None ||(x1)||30☼
 +
|-
 +
|Block ||(5)||Wood ||(x1)||None ||(x1)||5☼
 +
|-
 +
|Goblet ||(10)||Lead ||(x2)||-Item- ||(x2)||40☼
 +
|-
 +
|Goblet ||(10)||Aluminum||(x40)||☼Item☼ ||(x12)||4800☼
 +
|}

Revision as of 00:06, 10 November 2007

Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.

Base Values of Items

Value Items
0 Raw materials - Rough Gems, Stone, Wood, Bone, Shell etc
1 Bolts, Seeds, Tallow, Animals
2 Meat, Fish, Raw Fish, Drinks
4 Plants
5 Bars, Cut Gems, Blocks, Sand, Tanned Hides, Animal Traps
6 Thread
7 Cloth
10 All furniture except statues , All crafts, All clothes, Decorations, Prepared meals
15 Shoes, Boots, Shields, Helms, Gauntlets, Leggings
20 Leather Armor, Siege Ammo, Flour, Sugar, Syrup
25 Statues, Windows
30 Greaves, Mechanisms, Siege Engine Parts
60 Chain Mail
100 Plate Mail, Anvils

Material Multipliers

Multiplier Materials
1 Common Stone, Wood, Cloth, Leather, Bone, Shell
2 Limestone, Chalk, Copper, Tin, Green Glass, Silk, Lead
3 Obsidian, Potash
4 Pearlash
7 Brass
10 Silver,Iron, Crystal Glass
20 Electrum
30 Gold, Steel
40 Platinum, Aluminum


Examples

Base Object Material Quality Final Value
Anvil (100) Steel (x30) +Item+ (x3) 900☼
Door (10) Obsidian (x3) None (x1) 30☼
Block (5) Wood (x1) None (x1) 5☼
Goblet (10) Lead (x2) -Item- (x2) 40☼
Goblet (10) Aluminum (x40) ☼Item☼ (x12) 4800☼