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Difference between revisions of "40d:Martial trance"

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When a single dwarf is being attacked by more than one enemy, it may fall into a '''Martial Trance''' and supposedly focus better.
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{{quality|Fine|20:58, 26 April 2011 (UTC)}}{{av}}
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When a single dwarf is being attacked by more than one enemy, it may fall into a '''Martial Trance''' and supposedly focus better.  They will also actively seek fights with enemies and neutral creatures.  The symbol for a dwarf in a trance is {{Tile|!|2:1}} which will flash over his [[Status icons|icon]].
  
[[Toady]] one has [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=12&t=000037 said], "You have to be a dwarf [to be able to get the martial trance]. It improves all kinds of combat rolls and modifiers (but no direct damage bonus -- 'enraged' does that)."
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[[Main:Toady|Toady]] has stated here [http://www.bay12games.com/forum/index.php?topic=37546.msg610433#msg610433] that trances 'obscenely' improve most combat modifiers except direct damage, making the dwarf's effective combat skills for all rolls count as effective skill = (skill+1)*5.  They also make the dwarf unaffected by unhappiness and has no need to eat, sleep, or drink for as long as the trance lasts, though this should hardly ever matter. Finally, they allow even blind dwarves to see perfectly for the duration.
  
Dwarves in this state will seek fights with enemy or neutral creatures.
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Only creatures with the [TRANCES] flag set in their data file will enter trances.  Only dwarves have this flag as default.
  
The symbol for a dwarf in a martial trace is {{Tile|!|rgb(0,256,0)|rgb(0,0,0)}} which will flash over his icon.
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{{Category|Thoughts}}

Latest revision as of 14:59, 8 December 2011

This article is about an older version of DF.

When a single dwarf is being attacked by more than one enemy, it may fall into a Martial Trance and supposedly focus better. They will also actively seek fights with enemies and neutral creatures. The symbol for a dwarf in a trance is ! which will flash over his icon.

Toady has stated here [1] that trances 'obscenely' improve most combat modifiers except direct damage, making the dwarf's effective combat skills for all rolls count as effective skill = (skill+1)*5. They also make the dwarf unaffected by unhappiness and has no need to eat, sleep, or drink for as long as the trance lasts, though this should hardly ever matter. Finally, they allow even blind dwarves to see perfectly for the duration.

Only creatures with the [TRANCES] flag set in their data file will enter trances. Only dwarves have this flag as default.