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Difference between revisions of "40d:Mayor"

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(on mandates and the election of a new mayor)
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It is still possible for a dwarf with no [[social skills]] to be elected over a dwarf who has them.
 
It is still possible for a dwarf with no [[social skills]] to be elected over a dwarf who has them.
  
A mayor will sometimes makes [[mandate]]s, which includes banning exports or producing certain goods.
+
A mayor will sometimes makes [[mandate]]s, which includes banning exports or producing certain goods.  If a new mayor is elected when a mandate is in effect, the mandate will end, but no dwarves will be punished for not meeting it.
  
 
[[Category:Nobles]]
 
[[Category:Nobles]]

Revision as of 20:43, 26 April 2008

Mayor
Room requirements  
Office Decent Office
Quarters Decent Quarters
Dining room Decent Dining Room
Tomb None
Furniture requirements
Chests 2
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 50 population
  • Election
Function
  • Meet with Liaison
  • Leadership
  • Listen to complaints

When the population of a fortress reaches 50, the Expedition leader becomes the Mayor.

After a period of time, the fortress's dwarves may elect a new Mayor, who will demand the rooms accordingly. The former Mayor will revert to the job they had previously and will no longer require those rooms. Becoming Mayor gives a happy thought.

The Mayor will listen to complaints of the other dwarves - this will give them a happy thought, while giving the mayor an unhappy one.

The amount of friends a dwarf has may be the main factor in his election to the office of Mayor. It is still possible for a dwarf with no social skills to be elected over a dwarf who has them.

A mayor will sometimes makes mandates, which includes banning exports or producing certain goods. If a new mayor is elected when a mandate is in effect, the mandate will end, but no dwarves will be punished for not meeting it.