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Difference between revisions of "40d:Megabeast"

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(this comment really belongs in the worldgen article itself, though a few parts are relevant here (however, modding them during worldgen looks to be permanent!))
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The type of megabeast appears to be random, but the timing may not be. A certain wealth or a population of around 100 may trigger one.{{Verify}} Force-quitting and loading a fortress from a few days before a megabeast attack may result in a different one arriving on the same day{{version|0.28.181.40d}}, depending on what has survived [[world generation]].
 
The type of megabeast appears to be random, but the timing may not be. A certain wealth or a population of around 100 may trigger one.{{Verify}} Force-quitting and loading a fortress from a few days before a megabeast attack may result in a different one arriving on the same day{{version|0.28.181.40d}}, depending on what has survived [[world generation]].
  
Included in this [[:Category:Megabeasts|category]] are the [[Bronze Colossus]], [[Dragon]], [[Hydra]], and [[Titan]].
+
Included in this [[:Category:Megabeasts|category]] are the [[Bronze Colossus]], [[Dragon]], [[Hydra]], [[Scamps]] and [[Titan]].
  
 
Occasionally, worlds may be generated in which no megabeasts survive, making the game considerably less [[fun]]. A common method of avoiding this problem is to make megabeasts significantly stronger during world generation (by increasing their SIZE or DAMBLOCK) so that more of them survive; however, this may result in them being just as strong when encountered, even if the modifications are later undone.
 
Occasionally, worlds may be generated in which no megabeasts survive, making the game considerably less [[fun]]. A common method of avoiding this problem is to make megabeasts significantly stronger during world generation (by increasing their SIZE or DAMBLOCK) so that more of them survive; however, this may result in them being just as strong when encountered, even if the modifications are later undone.

Revision as of 23:45, 21 January 2010

Mighty creatures that attack your fortress. When one enters your area, the game will announce its presence and its name.

The type of megabeast appears to be random, but the timing may not be. A certain wealth or a population of around 100 may trigger one.[Verify] Force-quitting and loading a fortress from a few days before a megabeast attack may result in a different one arriving on the same dayv0.28.181.40d, depending on what has survived world generation.

Included in this category are the Bronze Colossus, Dragon, Hydra, Scamps and Titan.

Occasionally, worlds may be generated in which no megabeasts survive, making the game considerably less fun. A common method of avoiding this problem is to make megabeasts significantly stronger during world generation (by increasing their SIZE or DAMBLOCK) so that more of them survive; however, this may result in them being just as strong when encountered, even if the modifications are later undone.

See also