v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Migrant"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (→‎Migrants in [[Fortress Mode]]: -minor spelling mistake fixed)
m
Line 2: Line 2:
  
 
== Migrants in [[Fortress Mode]] ==
 
== Migrants in [[Fortress Mode]] ==
Migrants will enter at the edge of the map, in waves, heralded by an announcement. They will travel single file from this one location until the last one of this wave has arrived. The greatest possible number of one wave seems to be 24.
+
 
 +
Migrants will enter at the edge of the map, in waves, heralded by an announcement. They will travel single file from this one location until the last one of this wave has arrived. The number in a wave has not been known to exceed 24.
  
 
Migrants come with no skills at all (peasants), novice level of two or three skills from a single profession,or a (no adjective) level of a single [[skill]]. Migrants will sometimes bring their spouses, [[child]]ren, and even their [[pet]] [[animal]]s. Spouses may come as unskilled peasants.
 
Migrants come with no skills at all (peasants), novice level of two or three skills from a single profession,or a (no adjective) level of a single [[skill]]. Migrants will sometimes bring their spouses, [[child]]ren, and even their [[pet]] [[animal]]s. Spouses may come as unskilled peasants.
  
 
== Migrants in [[Adventure Mode]] ==
 
== Migrants in [[Adventure Mode]] ==
 +
 
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. This includes [[goblin]]s and [[kobold]]s. Such bands will consist of non-specialized adults and children.
 
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. This includes [[goblin]]s and [[kobold]]s. Such bands will consist of non-specialized adults and children.
  

Revision as of 12:34, 15 March 2008

A migrant is a member of a wave of immigration.

Migrants in Fortress Mode

Migrants will enter at the edge of the map, in waves, heralded by an announcement. They will travel single file from this one location until the last one of this wave has arrived. The number in a wave has not been known to exceed 24.

Migrants come with no skills at all (peasants), novice level of two or three skills from a single profession,or a (no adjective) level of a single skill. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.

Migrants in Adventure Mode

Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. This includes goblins and kobolds. Such bands will consist of non-specialized adults and children.

Migration Effects on the World

It is possible for migration to change the population levels of settlements on the map over time, and to cause factions of a civilization to merge. This can be discovered through talking to individuals in Adventurer mode, and will subsequently show up in Legends mode.