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Difference between revisions of "40d:Mining"

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(New page: Mining requires a pick: You can select this in the Fortress Mode preparation screen, create one using a Metalsmith's Forge, or obtain one via trade with Dwarves and Humans...)
 
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* Mining into warm walls can lead to breaches of magma.  
 
* Mining into warm walls can lead to breaches of magma.  
 
* Mining leaves a "floor" between z-levels.  Your dwarves will not fall through z-levels if they are simply mined.  
 
* Mining leaves a "floor" between z-levels.  Your dwarves will not fall through z-levels if they are simply mined.  
* Building [[Channels]] will remove the floor of the current Z-level AND mine the walls in the Z-level below.
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* Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below.

Revision as of 09:27, 31 October 2007

Mining requires a pick: You can select this in the Fortress Mode preparation screen, create one using a Metalsmith's Forge, or obtain one via trade with Dwarves and Humans (?).
To assign your dwarf a mining task:

  1. Press 'd' to bring up the Designations menu.
  2. Highlight Mine (it's highlighted by default) by pressing 'd' again.
  3. Move the cursor to the starting point, press enter. You should see a green flashing cross symbol indicating that it's in Selection Mode.
  4. Move the cursor to another point to define the opposite corners of a rectangle, press enter again. A yellow area should now be highlighted, indicating the area to be mined.


Notes:

  • Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers.
  • Mining into warm walls can lead to breaches of magma.
  • Mining leaves a "floor" between z-levels. Your dwarves will not fall through z-levels if they are simply mined.
  • Building Channels will remove the floor of the current Z-level AND mine the walls in the Z-level below.