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Editing 40d:One-way
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The video demonstrates that one-way passage breaks are considered connected (at least some of the time). This means if you are not careful building these, it could be dangerous for your processing speed. Dwarves repeatedly trying to path to an unreachable area could be a huge setback! | The video demonstrates that one-way passage breaks are considered connected (at least some of the time). This means if you are not careful building these, it could be dangerous for your processing speed. Dwarves repeatedly trying to path to an unreachable area could be a huge setback! | ||
+ | Having used two of these in one fort (one going in each direction) and locking down one of them I did discover how Dwarf Fortress reacts: | ||
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+ | Quite calmly. A dwarf needing to travel in the opposite direction ''will'' go "against the flow" after a minute of hesitation. There was no apparent game slowdown due to pathing lag, but it did take the dwarf a minute to figure out that he could, indeed, travel the "wrong" way. Possible reason why it doesn't cause lag is because there was a longer, valid path still available. --[[User:Draco18s|Draco18s]] 20:28, 18 March 2010 (UTC) | ||
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