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Editing 40d:Other weapon

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{{Quality|Superior|21:10, 29 April 2013 (UTC)}}
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In [[Fortress mode]], there are only [[Weapon#Dwarf_weapons|7 weapon]]s* that dwarfs can make for themselves and are considered "standard", but there are about a dozen '''other weapons''' that can be acquired, either by [[trading]] or recovering them from enemies who no longer have any use for them. Dwarves can use some of these, but not all, for melee combat, and each that is usable is associated with a standard [[military]] weapon skill. In Fortress Mode, no other missile weapons are usable by dwarves in combat, but all weapons are usable in [[Trap#Weapon_Trap|weapons traps]].
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In [[Fortress mode]], there are only [[Weapon#Dwarf_weapons|7 weapon]]s* that dwarves can make for themselves and are considered "standard", but there are about a dozen '''other weapons''' that can be acquired, either by [[trading]] or recovering them from enemies who no longer have any use for them. Dwarves can use some of these, but not all, for melee combat, and each that is usable is associated with a standard [[military]] weapon skill. In Fortress Mode, no other missile weapons are usable by dwarves in combat, but all weapons are usable in [[Trap#Weapon_Trap|weapons traps]].
 
  
 
:''(* These are the [[battle axe]], [[mace]], [[pick]], [[short sword]], [[spear]], and [[war hammer]] for melee combat, and the [[crossbow]], which can be used for both [[marksdwarf|ranged attacks]] and, if/when necessary, [[combat|melee combat]] as well.)''
 
:''(* These are the [[battle axe]], [[mace]], [[pick]], [[short sword]], [[spear]], and [[war hammer]] for melee combat, and the [[crossbow]], which can be used for both [[marksdwarf|ranged attacks]] and, if/when necessary, [[combat|melee combat]] as well.)''
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| [[#Morningstar|Morningstar]]* || 120 || [[Bludgeon]] || Mace || None
 
| [[#Morningstar|Morningstar]]* || 120 || [[Bludgeon]] || Mace || None
 
|-
 
|-
| [[#Pike|Pike]] || 120 || [[Pierce]] || Pike || 2
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| [[#Pike|Pike]] || 120 || [[Pierce]] || Spear || 2
 
|-
 
|-
 
| [[#Scimitar|Scimitar]]* || 100 || [[Slash]] || Sword || 1
 
| [[#Scimitar|Scimitar]]* || 100 || [[Slash]] || Sword || 1
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When firing it increases the [[blowgunner]] skill.  Melee with this weapon is a pathetically small [[bludgeon]] attack, and increases [[swordsman]] skill.
 
When firing it increases the [[blowgunner]] skill.  Melee with this weapon is a pathetically small [[bludgeon]] attack, and increases [[swordsman]] skill.
  
==== Darts ====
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==== dart ====
  
 
The darts don't do a lot of damage, but can still be almost as dangerous as [[arrow]]s because they can [[pierce]] organs, which can kill instantly.
 
The darts don't do a lot of damage, but can still be almost as dangerous as [[arrow]]s because they can [[pierce]] organs, which can kill instantly.
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== Bow ==
 
== Bow ==
  
A '''bow''' works the same way as a [[crossbow]], and does identical damage, except that it uses [[arrow]]s instead of [[bolt]]s. [[Dwarf|Dwarves]] cannot equip bows (stubby fingers), and the interface is such that they still cannot be wielded in [[Fortress Mode]] at all*, even with [[Modding guide|modding]]. They can still be used in [[weapon trap]]s, although you can't make arrows and so will be dependent on [[merchant]]s and spoils of war to supply trap reloads.
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A '''bow''' works the same way as a [[crossbow]], and does identical damage, except that it uses [[arrow]]s instead of [[bolt]]s. [[Dwarf|Dwarves]] cannot equip bows (stubby fingers), and the interface is such that they still cannot be wielded in [[Fortress Mode]] at all, even with [[Modding guide|modding]]. They can still be used in [[weapon trap]]s, although you can't make arrows and so will be dependent on [[merchant]]s and spoils of war to supply trap reloads.
  
 
When firing arrows it uses the [[marksman|bowman]] skill.  When attacking with melee, it uses the [[swordsman]] skill, although it's a bludgeoning attack.
 
When firing arrows it uses the [[marksman|bowman]] skill.  When attacking with melee, it uses the [[swordsman]] skill, although it's a bludgeoning attack.
 
* In the raw\objects\item_weapon.txt file, you can replace this line of the bow "[RANGED:BOW:ARROW]" by "[RANGED:CROSSBOW:ARROW]" to make bows equipable and usable, they will be considered like crossbow and use the crossbow skill but still shoot arrows. You still need to be playing a race able to equip bows though (Elves).
 
  
 
==== Arrow ====
 
==== Arrow ====
An '''arrow''' is just like a [[bolt]] but for bows. [[Dwarves]] can't handle bows, so they don't need arrows. But in [[adventure mode]], [[human]]s and [[elves]] can use bows, so they will need arrows if they choose to use one.
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An '''arrow''' is just like a [[bolt]] but for bows. [[Dwarves]] can't handle bows, so they don't need arrows. But in [[adventure mode]], [[humans]] and [[elves]] can use bows, so they will need arrows if they choose to use one.
  
 
Arrows can also be thrown in adventure mode for about the same results, except that it uses the [[thrower]] skill.
 
Arrows can also be thrown in adventure mode for about the same results, except that it uses the [[thrower]] skill.
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The Great axe is a large version of the [[battle axe]], doing 36% more damage. Too large for a dwarf to use.
 
The Great axe is a large version of the [[battle axe]], doing 36% more damage. Too large for a dwarf to use.
  
In fact, this weapon is too large to be used by most races, even two handed, though ([[Invader]]s tend to ignore this restriction).
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In fact, this weapon is too large to be used by most races, even though two handed ([[Invader]]s tend to ignore this restriction).
  
 
== Halberd ==
 
== Halberd ==
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A '''Morningstar''' is a spiked ball directly attached to a handle.  Does less [[damage]] than the [[flail]].  Damage is identical to the regular [[mace]].
 
A '''Morningstar''' is a spiked ball directly attached to a handle.  Does less [[damage]] than the [[flail]].  Damage is identical to the regular [[mace]].
  
Uses the [[Maceman]] skill. Dwarves can equip it.
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Uses the [[Maceman]] skill. Dwarfs can equip it.
  
 
== Pike ==
 
== Pike ==
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The '''scourge''' is a slightly more deadly version of a [[whip]].  Although still doing weak [[damage]], it causes gore damage, which can cause massive bleeding or pain.  Effective against living, unarmored [[creatures]].  Very weak against non-living creatures.
 
The '''scourge''' is a slightly more deadly version of a [[whip]].  Although still doing weak [[damage]], it causes gore damage, which can cause massive bleeding or pain.  Effective against living, unarmored [[creatures]].  Very weak against non-living creatures.
  
It uses the [[lasher]] skill. It can be melted down or used in a [[Trap]].
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It uses the [[lasher]] skill. Since dwarves cannot use this skill, it can be melted down or used in a [[Trap]].
  
 
== Two-handed sword ==
 
== Two-handed sword ==
  
Big sword with high damage, 40% more than a [[short sword]].  Too large for a dwarf to use.
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(Does this really need explanation?  I mean... ''really''?)  Big sword with high damage, 40% more than a [[short sword]].  Too large for a dwarf to use.
  
 
== Whip ==
 
== Whip ==
  
A '''whip''' is a [[weapon]] that does weak [[damage]], but it causes gore damage, which can cause massive bleeding or pain. Effective against living, preferably small, unarmored [[creatures]]. Very weak against [[undead]] creatures. Whips are usable by [[dwarves]], and [[goblin]]s use them sometimes. [[Human]] lashers will guard their caravan sometimes. A better version of a whip is called a [[scourge]].
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A '''whip''' is a [[weapon]] that does weak [[damage]], but it causes gore damage, which can cause massive bleeding or pain. Effective against living, preferably small, unarmored [[creatures]]. Very weak against [[undead]] creatures. Whips are unusable by [[dwarves]], but [[goblin]]s use them sometimes. [[Human]] lashers will guard their caravan sometimes. A better version of a whip is called a [[scourge]].
  
 
It uses the [[lasher]] skill.
 
It uses the [[lasher]] skill.
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''See Also:
 
''See Also:
:* [[weapon]]
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:*
:* [[dwarven weapon]]s
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:*
{{Category|Weapons}}
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[[Category:Weapons]]
{{Category|Ammo}}
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[[Category:Ammo]]

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