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Difference between revisions of "40d:Power"

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m (millstone has its own page.)
(Completed sections on Power control and Power transfer)
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'''Power''' is used to [[pump]] [[water]] using a [[screw pump]] or [[mill]] certain types of [[food]] into [[flour]] using a [[millstone]].  It is produced by [[windmill]]s and [[water wheel]]s.
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[[Power]] is used to drive devices such as [[pump]]ing [[water]] using a [[screw pump]] or [[mill]]ing certain types of [[food]] into [[flour]] at a [[millstone]].  Power is produced by [[windmill]]s and [[water wheel]]s.
  
==Power Requirements (per [[Toady]])==
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==Power Requirements==
*[[Axle]]: 1 per tile
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*[[Axle]]: (1) per tile
*[[Gear assembly]]: 5
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*[[Gear assembly]]: (5)
*'Large machine bits': 10
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*Large machine bits: (10)
*[[Water wheel]]: 10  
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*[[Water wheel]]: (10)
  
 
==Power Generation==
 
==Power Generation==
*[[Water wheel]]: 100, flow required
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*[[Water wheel]]: (100), flow required
*[[Windmill]]: variable, above ground only.  Values of 20 and 40 have been reported.
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*[[Windmill]]: variable, above ground only.  Values of (20) and (40) have been reported.
  
 
==Power Transfer==
 
==Power Transfer==
 
<!-- How to move power -->
 
<!-- How to move power -->
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Power can be transfered between devices using [[gear assembly|gear assemblies]] and [[axles]]. Gear assemblies take up a single tile and connect power to any device within the six orthogonally adjacent tiles (north, south, east, west, above, below). Gear assemblies are best used for moving power through right-angles. For example, they can be built as bases for windmills to move power out sideways along an axle.
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Because of the high power use of gears assemblies (5), axles are more appropriate and convinient to build when transferring power across horizontal or vertical distances. An axle uses (1) power for every tile of power transfer. A an axle 5 tiles long will use (5) power. Axles can be directly attached to widmills, waterwheels and screw pumps in order to provide power.
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Devices that use power are also capable of transfering it. Adjacent screw pumps will transfer power betweem themselves. The only way to prevent this is to leave a tile gap between devices, or move them diagonally from each other.
  
 
==Power Control==
 
==Power Control==
 
<!-- How to turn power on and off -->
 
<!-- How to turn power on and off -->
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Connecting a power source such as a windmill directly to a screw pump will force the device to be in constant operation. To stop the screw pump either the power source or the pump must be dismantled.
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A better alternative is to use a [[lever]] connected to a [[gear assembly]]. Levers can be used to move the gear assembly between a working state and deconstructed state. Note the subtle difference; gear assemblies pulled apart by a lever will not support mechanisms above them. For example, a windmill built ontop of a gear assembly will collapse if the assembly below it is disconnected by a lever. Instead, build gear assemblies on solid flooring with nothing above them. Connect this gear assembly to a nearby lever and you will be able to turn connected power on and off at will.

Revision as of 15:45, 18 December 2007

Power is used to drive devices such as pumping water using a screw pump or milling certain types of food into flour at a millstone. Power is produced by windmills and water wheels.

Power Requirements

Power Generation

  • Water wheel: (100), flow required
  • Windmill: variable, above ground only. Values of (20) and (40) have been reported.

Power Transfer

Power can be transfered between devices using gear assemblies and axles. Gear assemblies take up a single tile and connect power to any device within the six orthogonally adjacent tiles (north, south, east, west, above, below). Gear assemblies are best used for moving power through right-angles. For example, they can be built as bases for windmills to move power out sideways along an axle.

Because of the high power use of gears assemblies (5), axles are more appropriate and convinient to build when transferring power across horizontal or vertical distances. An axle uses (1) power for every tile of power transfer. A an axle 5 tiles long will use (5) power. Axles can be directly attached to widmills, waterwheels and screw pumps in order to provide power.

Devices that use power are also capable of transfering it. Adjacent screw pumps will transfer power betweem themselves. The only way to prevent this is to leave a tile gap between devices, or move them diagonally from each other.

Power Control

Connecting a power source such as a windmill directly to a screw pump will force the device to be in constant operation. To stop the screw pump either the power source or the pump must be dismantled.

A better alternative is to use a lever connected to a gear assembly. Levers can be used to move the gear assembly between a working state and deconstructed state. Note the subtle difference; gear assemblies pulled apart by a lever will not support mechanisms above them. For example, a windmill built ontop of a gear assembly will collapse if the assembly below it is disconnected by a lever. Instead, build gear assemblies on solid flooring with nothing above them. Connect this gear assembly to a nearby lever and you will be able to turn connected power on and off at will.