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Editing 40d:Pregenerated worlds

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{{Quality|Superior|11:01, 18 May 2015 (UTC)}}
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'''Pregenerated worlds''' are worlds that have been created and uploaded for use by others, so they may skip world generation, and are independent of version{{v|0.27.169.33g}}. '''Seeds''' are numbers that tell the world generator which world to create. These are usually given for particularly good [[location]]s, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations. Feel free to share and add to the list.
{{av}}
 
'''Pregenerated worlds''' are worlds that have been created and uploaded for use by others, so they may skip world generation, and are independent of version{{v|0.27.169.33g}}. '''Seeds''' are numbers that tell the world generator which world to create. These are usually given for particularly good [[location]]s, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations, and parameters for [[world generation]]. Feel free to share and add to the list.
 
  
 
== World generation changes ==
 
== World generation changes ==
  
Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at [[Main:Seed archive|Seed archive]]. Random and custom names do not affect world generation. However, modifications to your raw files before world generation could cause a different world to be generated.
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Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at [[Seed archive]]. Random and custom names do not affect world generation. However, modifications to your raw files before world generation could cause a different world to be generated.
  
Version 0.27.173.38a (with the army arc work) has changed world generation again, so that seeds from earlier versions do not create the same worlds.
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Version 0.23.173.38a (with the army arc work) has changed world generation again, so that seeds from earlier versions do not create the same worlds.
  
Version 0.27.176.38a has changed world generation (cave changes) once again.
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Version 0.23.176.38a has changed world generation (cave changes) once again.
  
Version 0.27.176.38b seems to have changed, possibly due to the new [[Advanced world generation|parameter options]].
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Version 0.23.176.38b seems to have changed, possibly due to the new parameter options.
  
 
== Downloadable worlds ==
 
== Downloadable worlds ==
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(version v0.27.169.33g, seed 2664204674, provided by Fedor)
 
(version v0.27.169.33g, seed 2664204674, provided by Fedor)
  
===Incredibly Resource Rich Starting Location===
 
 
Embark on the magma pipe near the center, and enjoy adamantite, magma, gold, flux, and much more!
 
 
[SEED:340187300]
 
[HISTORY_SEED:3924664033]
 
[NAME_SEED:186848708]
 
  
 
=== Lathondur Minbaz ===
 
=== Lathondur Minbaz ===
  
Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]. Be warned that this was created in DF v0.27.169.32a and exhibits several glitches in version 40d, such as being able to request soil/sand "stones" from Dwarven caravans and purchase them during embark.
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Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]
  
 
=== The Legendary Ever-Realm ===
 
=== The Legendary Ever-Realm ===
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To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.
 
To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.
  
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly, the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.
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Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.
  
 
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the [[Talk:Pregenerated worlds|talk page]].
 
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the [[Talk:Pregenerated worlds|talk page]].
  
Here are seeds generated in older versions. They may not generate the same world if you are using a newer version:
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Here are seeds generated in older versions. They may not generate the same world if you are using '''v{{current/version}}''':
*[[Main:Seed archive|Seed archive]] (pre 0.27.173.38a)
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*[[Seed archive]] (pre 0.27.173.38a)
*[[Pregenerated worlds/0.28.181.40d|v0.28.181.40d]]
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*[[Pregenerated worlds/0.27.173.38a|v0.27.173.38a]]
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*[[Pregenerated worlds/0.27.176.38a|v0.27.176.38a]]
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*[[Pregenerated worlds/0.27.176.38b|v0.27.176.38b]]
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*[[Pregenerated_worlds/0.27.176.38c|v0.27.176.38c]]
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The following seeds were generated with version '''{{current/version}}'''. If you have a seed with a good starting location, feel free to add it.
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  '''{{edit|{{PAGENAME}}/{{current/version}}|Click here to add a seed!}}'''
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<!-- 
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The following code includes all seeds from a subpage.
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If you want to add or modify a seed, follow the 'click here to add a seed' link,
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and you will be taken to the relevant page.
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Only change this code if you know what you are doing.
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-->
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__NOEDITSECTION__
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{{#ifexist: Pregenerated worlds/{{current/version}}|{{:Pregenerated worlds/{{current/version}}}}
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|<nowiki />
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No seeds are currently posted for version '''{{current/version}}'''.}}
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<!--  END CODE -->
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  '''{{edit|{{PAGENAME}}/{{current/version}}|Click here to add a seed!}}'''
  
 
== World Generation Parameter Sets ==
 
== World Generation Parameter Sets ==
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With the release of 0.28.181.39a, ''Design New World With Paramaters'' gained a slew of new features.  Almost any parameter that would be associated with a world can now be given start values, end values, limits, and more.  Players can create their own parameter sets to generate worlds with specific features.  Sets can also set specific seeds to generate a specific world.
  
With the release of 0.28.181.39a, ''Design New World With Paramaters'' gained a slew of new features, detailed at [[Advanced world generation]]. Almost any parameter that would be associated with a world can now be given start values, end values, limits, and more. Players can create their own parameter sets to generate worlds with specific features. Sets can also set specific seeds to generate a specific world.
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Parameter sets are stored in ''world_gen.txt'' in the ''\data\init'' folder. You can copy and paste other player's sets of parameters into your ''world_gen.txt'' to use their parameter sets.
  
Parameter sets are stored in ''world_gen.txt'' in the ''\data\init'' folder. You can copy and paste other player's sets of parameters into your ''world_gen.txt'' to use their parameter sets. [[World token]]s are the individual parameter representations.
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[[World tokens]] are the individual parameter representations.
  
 
One place to find parameter sets for world generation is the [http://www.bay12games.com/forum/index.php?topic=20638.0 Worldgen cookbook] thread on the official forums.
 
One place to find parameter sets for world generation is the [http://www.bay12games.com/forum/index.php?topic=20638.0 Worldgen cookbook] thread on the official forums.

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