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Editing 40d:Pregenerated worlds/0.28.181.40d

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* Magma is provided by the magma pool in the top left corner. In my experience, magma pools do not slow the game down as much as magma pipes do.
 
* Magma is provided by the magma pool in the top left corner. In my experience, magma pools do not slow the game down as much as magma pipes do.
 
* The entire area is totally flat!
 
* The entire area is totally flat!
 +
 +
'''Note''': I have not actually dug into the siltstone layer yet (or used reveal.exe), so the claims below that said siltstone layers contains iron ore and fuel are just guesses!
  
 
[[Image:Cpu_friendly_location.png|800px]]
 
[[Image:Cpu_friendly_location.png|800px]]
  
 
* '''Trees''': Yes, lots of them.
 
* '''Trees''': Yes, lots of them.
* '''Ores''': One vein of limonite and one cluster of magnetite, but both are directly below the aquifer and are thus unusable without significant effort.
+
* '''Ores''': There should be plenty of iron ore in the siltstone layer.
 
* '''Flux''': There is marble on the left and top borders
 
* '''Flux''': There is marble on the left and top borders
 
* '''Magma''': There is a magma pool in the top left.
 
* '''Magma''': There is a magma pool in the top left.
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Be careful to avoid a forest fire (fire imps and lots of trees don't mix!), otherwise your whole party of seven might burn up before your first summer!
 
Be careful to avoid a forest fire (fire imps and lots of trees don't mix!), otherwise your whole party of seven might burn up before your first summer!
 +
 +
[[category: version 0.28.181.40d]]
  
 
===Resource rich starting location===
 
===Resource rich starting location===
Line 51: Line 55:
 
* '''Sand''': Covering all but the mountainous left edge
 
* '''Sand''': Covering all but the mountainous left edge
 
* '''Neighbors''': Dwarves, Humans, Elves, Goblins
 
* '''Neighbors''': Dwarves, Humans, Elves, Goblins
 +
 +
[[category: version 0.28.181.40d]]
  
 
===Teyo Anetha (no Goblins)===
 
===Teyo Anetha (no Goblins)===
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====The Kind Swamps====
 
====The Kind Swamps====
 
[[Image:Teyo Anetha.gif|thumb|right]]
 
[[Image:Teyo Anetha.gif|thumb|right]]
You'll get: trees, sand, magma, flux, bauxite, coal, all types of metal ore, [[alligator]]s, [[carp]], some other fish and NO goblins.  
+
You'll get: trees, sand, magma, flux, bauxite, coal, all types of metal ore, [[alligator]]s, [[carp]]s, some other fish and NO goblins.  
  
 
If you don't mind leaving the mountains and travelling down the rivers through 'The Outrageous Forest' of the elves, you will find here a nice locations with an interesting scenery. The rivers form two natural freshwater lakes, a small waterfall and there is an underground magma pipe to be discovered. The only obstacles are the aquifers and probably the local wildlife.  And the place is called 'The Kind Swamps', too (warm, temperate freshwater swamp, heavily forested, thick vegetation, mirthful).
 
If you don't mind leaving the mountains and travelling down the rivers through 'The Outrageous Forest' of the elves, you will find here a nice locations with an interesting scenery. The rivers form two natural freshwater lakes, a small waterfall and there is an underground magma pipe to be discovered. The only obstacles are the aquifers and probably the local wildlife.  And the place is called 'The Kind Swamps', too (warm, temperate freshwater swamp, heavily forested, thick vegetation, mirthful).
Line 67: Line 73:
 
===Thadar Alu===
 
===Thadar Alu===
 
world_gen.txt file:
 
world_gen.txt file:
{{gamedata|Created in DF v0.28.181.40d.
+
{{Game_Data|Created in DF v0.28.181.40d.
  
 
[WORLD_GEN]
 
[WORLD_GEN]
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[VOLCANISM_RANGES:0:0:0]
 
[VOLCANISM_RANGES:0:0:0]
 
}}
 
}}
 +
====The Barbs of Zeal====
 +
[[Image:Barbs of Zeal.jpg|thumb|right]]
 +
 +
A 3x3 location that has everything you'll ever want for except for bauxite and silk.  Goblins provide an excellent source of iron.
 +
 +
* '''Trees''': A few
 +
* '''Ores''': Copper, gold.  Little iron
 +
* '''Flux''': Lots of marble
 +
* '''Magma''': Surface magma pipe
 +
* '''Fuel''': Magma, trees
 +
* '''Water''': Underground river, underground pool
 +
* '''Sand''': Black sand on surface
 +
* '''Neighbors''': Dwarves, Humans, Elves, Goblins
 +
* '''Bottomless Pit''': On surface
 +
* '''HFS''': Enough said
 +
* '''Does not have''': Bauxite, magnetite, cave, aquifer, giant cave spiders
 +
 +
[[category: version 0.28.181.40d]]
  
 
===Good Mix of Resources===
 
===Good Mix of Resources===
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world_gen.txt file:
 
world_gen.txt file:
{{gamedata|Created in DF v0.28.181.40d.
+
{{Game_Data|Created in DF v0.28.181.40d.
  
 
[WORLD_GEN]
 
[WORLD_GEN]
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[VOLCANISM_RANGES:8256:16512:8256]
 
[VOLCANISM_RANGES:8256:16512:8256]
 
}}
 
}}
note: I set the world gen to keep going until 1050
+
note: I set the world gen to keep going untill 1050
  
 
A 6x6 area with the top 6 being woodland and the rest mountainranges
 
A 6x6 area with the top 6 being woodland and the rest mountainranges
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contains:
 
contains:
* '''Trees''': enough, I've been going for 4 years and still haven't managed to use it all
+
* '''Trees''': enough, I've been going for 4 years and still havent managed to use it all
* '''Ores''': I've found 2 hematite veins, 2 gold veins and 2 copper so far along with some aluminum and lots of tetrahedrite (I haven't really started searching yet, but this bodes well)
+
* '''Ores''': I've found 2 hematite veins, 2 gold veins and 2 copper so far along with some aluminum and lots of tetrahedrite (I havent really started searching yet, but this bodes well)
 
* '''Flux''': There is dolomite below the soil in the north
 
* '''Flux''': There is dolomite below the soil in the north
 
* '''Magma''': There is a magma pipe mid bottom a few stories down
 
* '''Magma''': There is a magma pipe mid bottom a few stories down
* '''Fuel''': magma, trees, haven't found any ores yet, but who neeeds it with magma?
+
* '''Fuel''': magma, trees, havent found any ores yet, but who neeeds it with magma?
 
* '''Water''': underground river along west side and a small murky pool in north
 
* '''Water''': underground river along west side and a small murky pool in north
 
* '''bottomless pit''': southeast a few stories below the surface
 
* '''bottomless pit''': southeast a few stories below the surface
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* '''creatures''': surface: groundhogs and goats. river: cave crocodiles, giant olm, giant toads, lizardmen, olms, cavefish and snakemen. bottomless pit: Giant Bats, bats, 1 gremlin, cave Swallowmen, antmen and troglodytes,  magma pipe: Magma man and Fire Imps  
 
* '''creatures''': surface: groundhogs and goats. river: cave crocodiles, giant olm, giant toads, lizardmen, olms, cavefish and snakemen. bottomless pit: Giant Bats, bats, 1 gremlin, cave Swallowmen, antmen and troglodytes,  magma pipe: Magma man and Fire Imps  
 
* '''Neighbors''': 2 Dwarves, Goblins, Humans, Elves and kobolds
 
* '''Neighbors''': 2 Dwarves, Goblins, Humans, Elves and kobolds
* '''HFS''': yes... yes indeed (haven't found it yet though
+
* '''HFS''': yes... yes indeed (havent found it yet though
* '''Does not have''': Cave, aquifer and bauxite
+
* '''Does not have''': Cave , aquifer and bauxite
* '''notes''': when finding the pit you will also see a lot of gems, and there is even more in close proximity to it. I've barely scratched the surface, but so far it looks like the place is rich on metal and gems.
+
* '''notes''': when finding the pit you will also see alot of gems, and there is even more in close proximity to it. I've barely scratched the surface, but so far it looks like the place is rich on metal and gems.
  
  
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I spent a lot of time creating maps and i think i've found the best map  
 
I spent a lot of time creating maps and i think i've found the best map  
  
Done on Version 0.28.181.40d  
+
Done on Vertion 0.28.181.40d  
  
 
how to find:  
 
how to find:  
 
Search for:
 
Search for:
* X + Y Dimension = 8
+
* X + Y Dimention = 8
 
* Chasm = Yes
 
* Chasm = Yes
 
* Flux = Yes
 
* Flux = Yes
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* Lacks: No chasm, bottomless pit, underground pool, or underground river, though extending the embark region by 1 tile to the right will add both an underground pool and river
 
* Lacks: No chasm, bottomless pit, underground pool, or underground river, though extending the embark region by 1 tile to the right will add both an underground pool and river
  
{{gamedata|Created in DF v0.28.181.40d.
+
{{Game_Data|Created in DF v0.28.181.40d.
  
 
[WORLD_GEN]
 
[WORLD_GEN]
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* Climate: Temperate (pools don't evaporate or freeze), windy (40 power), and rainy
 
* Climate: Temperate (pools don't evaporate or freeze), windy (40 power), and rainy
  
{{gamedata|Created in DF v0.28.181.40d.
+
{{Game_Data|Created in DF v0.28.181.40d.
  
 
[WORLD_GEN]
 
[WORLD_GEN]
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Use the site finder to get it, but remember that 7 is the height and 11 the width.
 
Use the site finder to get it, but remember that 7 is the height and 11 the width.
 
 
===Wayfarer's area of frekking everything===
 
 
This map has nearly everything. It consists of a cliff in east and 3 Mountains on top of it
 
*Water: A brook is flowing in the west.
 
*Trees: A big forest on top of the cliff
 
*Ores: Found a big deposit of magnetite, several hematite veins, lots of gold veins, masses of casserite, native copper and tetrahite. Also some Aluminum clusters
 
*Gems: Lots of ornamental and semi-precious gems, some precious ones, too.
 
*Underground Pool: there is an underground pool that is very strange: if you dig into the wall of the cliff, you will find a circular room with silt loam cavern floor, but no water. if you cut a channel through it, you'll reveal a pool. Use reveal to find it though. Lots of cave spider webs inside the room as well.
 
*Magma: TWO magma pipes, one already revealed at embarking, the second one right next to it.
 
*Obsidian: Magma AND several natural obsidian layers
 
*Sand: Black, red and normal all over the map
 
*Bottomless pit: righ next to the magma pipes, revealed at embark
 
*Neighbours: Elves goblins kobolds and humans
 
*Stones: Lots of orthoclase and microcline (for those who like it colourful) and some olivine as well. Lots of natural obsidian. Marble (flux), bauxite (in the east very close benath the surface), alunite, granite and diorite.
 
ALL in just 6x6!
 
 
{{gamedata|Created in DF v0.28.181.40d16.
 
 
[WORLD_GEN]
 
[TITLE:MEDIUM NEW]
 
[SEED:1836433846]
 
[HISTORY_SEED:1813038558]
 
[NAME_SEED:3953348458]
 
[DIM:129:129]
 
[END_YEAR:1050]
 
[BEAST_END_YEAR:200:80]
 
[REVEAL_ALL_HISTORY:1]
 
[CULL_HISTORICAL_FIGURES:0]
 
[ELEVATION:1:400:401:401]
 
[RAINFALL:0:100:200:200]
 
[TEMPERATURE:25:75:200:200]
 
[DRAINAGE:0:100:200:200]
 
[VOLCANISM:0:100:200:200]
 
[SAVAGERY:0:100:200:200]
 
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
 
[RAIN_FREQUENCY:1:1:1:1:1:1]
 
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
 
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
 
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
 
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
 
[GOOD_SQ_COUNTS:25:251:503]
 
[EVIL_SQ_COUNTS:25:251:503]
 
[PEAK_NUMBER_MIN:12]
 
[OCEAN_EDGE_MIN:1]
 
[VOLCANO_MIN:3]
 
[REGION_COUNTS:SWAMP:260:1:1]
 
[REGION_COUNTS:DESERT:260:1:1]
 
[REGION_COUNTS:FOREST:1040:3:3]
 
[REGION_COUNTS:MOUNTAINS:2080:2:2]
 
[REGION_COUNTS:OCEAN:2080:1:1]
 
[REGION_COUNTS:GLACIER:0:0:0]
 
[REGION_COUNTS:TUNDRA:0:0:0]
 
[REGION_COUNTS:GRASSLAND:2080:3:3]
 
[REGION_COUNTS:HILLS:2080:3:3]
 
[EROSION_CYCLE_COUNT:250]
 
[RIVER_MINS:100:100]
 
[PERIODICALLY_ERODE_EXTREMES:1]
 
[OROGRAPHIC_PRECIPITATION:1]
 
[SUBREGION_MAX:2750]
 
[CAVE_MIN_SIZE:5]
 
[CAVE_MAX_SIZE:25]
 
[MOUNTAIN_CAVE_MIN:25]
 
[NON_MOUNTAIN_CAVE_MIN:50]
 
[ALL_CAVES_VISIBLE:0]
 
[SHOW_EMBARK_RIVER:2]
 
[SHOW_EMBARK_POOL:2]
 
[SHOW_EMBARK_M_POOL:2]
 
[SHOW_EMBARK_M_PIPE:2]
 
[SHOW_EMBARK_CHASM:2]
 
[SHOW_EMBARK_PIT:2]
 
[SHOW_EMBARK_OTHER:2]
 
[SHOW_EMBARK_TUNNEL:2]
 
[TOTAL_CIV_NUMBER:20]
 
[TOTAL_CIV_POPULATION:20000]
 
[PLAYABLE_CIVILIZATION_REQUIRED:1]
 
[ELEVATION_RANGES:2080:4160:2080]
 
[RAIN_RANGES:2080:4160:2080]
 
[DRAINAGE_RANGES:2080:4160:2080]
 
[SAVAGERY_RANGES:2080:4160:2080]
 
[VOLCANISM_RANGES:2080:4160:2080]
 
}}
 

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