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Editing 40d:Raw adamantine

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{{quality|Exceptional|18:25, 8 November 2010 (UTC)}}{{Ore|name=Raw Adamantine|tile=£|color=3:7:1
 
{{quality|Exceptional|18:25, 8 November 2010 (UTC)}}{{Ore|name=Raw Adamantine|tile=£|color=3:7:1
 
|uses =  
 
|uses =  
* [[Ore]] of [[adamantine]]
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* {{L|Ore}} of {{L|adamantine}}
 
|location =
 
|location =
 
* The depths
 
* The depths
 
|properties =
 
|properties =
* [[Magma proof]]
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* {{L|Magma proof}}
* [[Material value]] 250
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* {{L|Material value}} 250
 
|wiki = no}}
 
|wiki = no}}
 
{{av}}
 
{{av}}
  
The ore of [[adamantine]] is absurdly valuable, and can be processed into ''the'' most valuable [[material]] in the game, both in monetary worth and utility.  Its discovery is both a boon and a bane; it has a massive [[value]] even unrefined, and gives a huge [[Weapon#Material_damage_modifiers|bonus]] to armor and weapons that are made from it when processed.  Its high melting point means you can easily use it to build magma-safe mechanisms and floodgates, but this is not recommended due to its scarcity and value in other items.
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The ore of {{L|adamantine}} is absurdly valuable, and can be processed into ''the'' most valuable {{L|material}} in the game, both in monetary worth and utility.  Its discovery is both a boon and a bane; it has a massive {{L|value}} even unrefined, and gives a huge {{L|Weapon#Material_damage_modifiers|bonus}} to armor and weapons that are made from it when processed.  Its high melting point means you can easily use it to build magma-safe mechanisms and floodgates, but this is not recommended due to its scarcity and value in other items.
  
Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of x250. For a comparison to other mined materials, generic [[stone]] has a MM of x1, [[obsidian]] x3, [[native silver]] x 10, and [[native gold]] x30.  Processed [[adamantine]] "metal" has a multiplier of x300, the highest in the game of any [[material]].
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Raw adamantine has a {{L|Item_value#Material_multipliers|Material Multiplier}} of x250. For a comparison to other mined materials, generic {{L|stone}} has a MM of x1, {{L|obsidian}} x3, {{L|native silver}} x 10, and {{L|native gold}} x30.  Processed {{L|adamantine}} "metal" has a multiplier of x300, the highest in the game of any {{L|material}}.
  
 
__TOC__
 
__TOC__
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== Location ==
 
== Location ==
  
To start in a location which has adamantine you must start on a mountain tile ({{Raw Tile|⌂|7:1}},{{Raw Tile|⌂|0:1}},{{Raw Tile|▲|7:1}},{{Raw Tile|▲|7:0}},{{Raw Tile|▲|0:1}},{{Raw Tile|▲|3:1}},{{Raw Tile|^|7:1}},{{Raw Tile|^|0:1}},{{Raw Tile|^|3:1}}) or volcano tile ({{Raw Tile|^|4:1}}) in the Region map. The adamantine will be located somewhere within the Local map of that region. It is more likely to be found on a Local map square which also shows as mountain. The adamantine will occupy only one Local square, though the [[Glowing pit|fun stuff]] may extend beyond it.  
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To start in a location which has adamantine you must start on a mountain tile ({{Raw Tile|⌂|7:1}},{{Raw Tile|⌂|0:1}},{{Raw Tile|▲|7:1}},{{Raw Tile|▲|7:0}},{{Raw Tile|▲|0:1}},{{Raw Tile|▲|3:1}},{{Raw Tile|^|7:1}},{{Raw Tile|^|0:1}},{{Raw Tile|^|3:1}}) or volcano tile ({{Raw Tile|^|4:1}}) in the Region map. The adamantine will be located somewhere within the Local map of that region. It is more likely to be found on a Local map square which also shows as mountain. The adamantine will occupy only one Local square, though the {{L|Glowing pit|fun stuff}} may extend beyond it.  
  
 
Deposits are not visible on the Region/World maps or the Local maps by default, but can be turned visible by setting SHOW_EMBARK_OTHER to ALWAYS in init.txt, in which case they appear as {{Raw Tile|£|3:1}} on the local embark map.
 
Deposits are not visible on the Region/World maps or the Local maps by default, but can be turned visible by setting SHOW_EMBARK_OTHER to ALWAYS in init.txt, in which case they appear as {{Raw Tile|£|3:1}} on the local embark map.
  
 
==Veining==
 
==Veining==
Raw adamantine veins are unique in several ways. First, they are usually only 1 tile wide, compared with the 3-5 wide [[vein]]s of other ores or stones.  More curiously, they tend to span z-levels, a trait unique among any stone.  If your miners find a short section of raw adamantine only 2 or 3 tiles long, dig up or down a z-level and you'll probably find another short section, and so on.  Lastly, they tend to be spidery in shape, extending out from a central point. Digging too far into this area can unlock a certain [[Eerie_glowing_pit|Spoiler]] and cause way too much [[fun]] for an unprepared fortress.
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Raw adamantine veins are unique in several ways. First, they are usually only 1 tile wide, compared with the 3-5 wide {{L|vein}}s of other ores or stones.  More curiously, they tend to span z-levels, a trait unique among any stone.  If your miners find a short section of raw adamantine only 2 or 3 tiles long, dig up or down a z-level and you'll probably find another short section, and so on.  Lastly, they tend to be spidery in shape, extending out from a central point. Digging too far into this area can unlock a certain {{L|Eerie_glowing_pit|Spoiler}} and cause way too much {{L|fun}} for an unprepared fortress.
 
To view examples of this phenomenon, check out the [http://mkv25.net/dfma/poi-2837-addyveinstotallyz-spanning DFMA Point of Interest] and [http://mkv25.net/dfma/movie-290-z-leveladamantinevein a movie] recording the layout of a vein.
 
To view examples of this phenomenon, check out the [http://mkv25.net/dfma/poi-2837-addyveinstotallyz-spanning DFMA Point of Interest] and [http://mkv25.net/dfma/movie-290-z-leveladamantinevein a movie] recording the layout of a vein.
  
 
==Mining==
 
==Mining==
The main difference is that, unlike other [[vein]]s of [[ore]], raw adamantine regularly crosses [[z-level]]s.  If you find a short section, mine up and down, and you should find more.  The veins are also generally narrower and more "spidery" and overall provide far less ore than normal.
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The main difference is that, unlike other {{L|vein}}s of {{L|ore}}, raw adamantine regularly crosses {{L|z-level}}s.  If you find a short section, mine up and down, and you should find more.  The veins are also generally narrower and more "spidery" and overall provide far less ore than normal.
  
 
Unlike other ores, you ''always'' get a piece of raw adamantine when you mine it out, no matter how unskilled the miner may be.
 
Unlike other ores, you ''always'' get a piece of raw adamantine when you mine it out, no matter how unskilled the miner may be.
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One serious downside to mining veins of raw adamantine is that digging too deeply will eventually lead to a certain [[Glowing pit|spoiler]], triggering [[losing|dangerously large amounts of fun]] which can wipe out even a mature, heavily defended fortress.   
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One serious downside to mining veins of raw adamantine is that digging too deeply will eventually lead to a certain {{L|Glowing pit|spoiler}}, triggering {{L|losing|dangerously large amounts of fun}} which can wipe out even a mature, heavily defended fortress.   
  
 
==Royal interest==
 
==Royal interest==
Discovery of raw adamantine will also bring the attention of the [[King|King (or Queen)]], who will immigrate to your fortress once news of your discovery reaches him. If you have not otherwise met the criteria for attracting the King, he will arrive "disguised as a peasant." If adamantine is found too early, this can be troublesome for a young fortress that is not properly equipped to satisfy high royal [[room]] value requirements and [[mandate]]s, potentially leading to the monarch throwing [[tantrum]]s and even eventually going [[insanity|insane]].
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Discovery of raw adamantine will also bring the attention of the {{L|King|King (or Queen)}}, who will immigrate to your fortress once news of your discovery reaches him. If you have not otherwise met the criteria for attracting the King, he will arrive "disguised as a peasant." If adamantine is found too early, this can be troublesome for a young fortress that is not properly equipped to satisfy high royal {{L|room}} value requirements and {{L|mandate}}s, potentially leading to the monarch throwing {{L|tantrum}}s and even eventually going {{L|insanity|insane}}.
  
 
{{gamedata}}
 
{{gamedata}}

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