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Editing 40d:Religion
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Religions build [[temple]]s (if the civilization lives in the proper [[site]]). Historical figures may become priests or high priest of a religion during world generation. Enslaved or snatched creatures may change religion. Worship of [[megabeast]]s does not create a religion.{{verify}} | Religions build [[temple]]s (if the civilization lives in the proper [[site]]). Historical figures may become priests or high priest of a religion during world generation. Enslaved or snatched creatures may change religion. Worship of [[megabeast]]s does not create a religion.{{verify}} | ||
− | Adventurers may join a religion by talking to priests in a temple and | + | Adventurers may join a religion by talking to priests in a temple and asking about serving their cause (in the same way that they would ask for [[quest]]s from site leaders). |