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Difference between revisions of "40d:Size"

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m (moved Size to 40d:Size: 40d namespace migration)

Revision as of 01:47, 8 March 2010

How "big" the creature is. Size determines what kind of equipment a creature can wear, how much damage they can absorb, and how much damage they can inflict in melee. A butchered creature gives a number of chunks, meat and bones equal to the creature's size.

Any creature whose size is greater than 10 is immune to the effects of the dwarven atom smasher.

Creature Size Clothing
Groundhog , Fox 2 -
Carp, Cat, Rhesus macaque, Bilou, Black-crested gibbon, Black-handed gibbon, Bluefish 3 -
Gazelle, Antman, Batman 4 -
Mandrill, Dog , Wolf , Chimpanzee, Cheetah 5 -
Kobold 5 small
Bonobo 5 -
Goblin 6 narrow
Dwarf 6 normal
Angelshark 6 -
Elf, Human 7 large
Donkey , Jaguar, Beak dog, Blacktip reef shark 7 -
Mule , Black bear , Gorilla , Lion , Werewolf 8 -
Cow , Grizzly bear, Horse , Muskox , Ogre, Minotaur, Alligator, Blizzard man 9 -
Polar bear , Giant eagle, Sturgeon, Camel 10 -
Giant lion, Treant, Bluefin tuna 11 -
Ettin, Wagon, Blue shark 12 -
Elephant , Giant, Whale 16 -
Basking shark 18 -
Dragon 20 -