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Difference between revisions of "40d:Soap industry"

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<br />[[Soap]] is produced by a [[soaper]] in an [[Alchemist's laboratory]].
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[[Soap]] is produced by a [[soaper]] in an [[Alchemist's laboratory]].
  
Soapmaking is a high-technology tertiary industry. Creating soap requires [[lye]] and [[tallow]], both of which are manufactured items. Building the Alchemist's laboratory requires a functioning [[glass industry]] to create the [[glass]] [[vial]]s, which in turn requires large quantities of [[bag]]s made from [[cloth]] or [[leather]] as well as [[potash]].
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Soapmaking is a high-technology tertiary industry. Creating soap requires [[lye]] and [[tallow]], both of which are manufactured items. Building the Alchemist's laboratory requires the components of a functioning [[glass industry]] to create the 3 clear [[glass]] [[vial]]s, which in turn requires [[sand]] (on a map which actually contains it), a [[bag]] (made from [[cloth]] or [[leather]]) and [[pearlash]] (made from burned wood).
  
Once established, an operating glass industry in a [[volcanic]] area is a sustainable industry as neither the sand collecting zone nor the magma used by a magma glass furnace will be depleted through use. Without magma, creating soap will require burning large quantities of wood.
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As [[lye]] is one of the necessary ingredients, creating soap will require burning large quantities of wood, so a soap industry is best established in a heavily wooded area or a mountainous region with an underground [[lake|pool]] or [[river]] for growing [[tower-cap]]s.
  
 
==Alchemist's laboratory==
 
==Alchemist's laboratory==
 
Soap is made in an Alchemist's laboratory.
 
Soap is made in an Alchemist's laboratory.
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* [[tallow]] + [[lye]] = [[soap]] - profession: [[alchemist]]
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===Lye===
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Inputs: [[tree]]s plus an [[axe]].
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* cut down [[tree]]s to obtain [[wood]] - profession: [[wood cutter]]
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* burn wood at a [[wood furnace]] to make [[ash]] - profession: [[furnace operator]]
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* use ash to make [[lye]] at an [[ashery]] - profession: [[lye maker]]
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===Tallow===
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Inputs: butcherable [[animals|creature]]s
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* breed livestock or [[hunt]] butcherable wild animals- profession: [[hunter]]
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* slaughter the animal at a [[butcher's shop]] to obtain [[fat]] - profession: [[butcher]]
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* render the fat at a [[kitchen]] to produce [[tallow]] - profession: [[cook]]
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* Create 3 x [[glass]] [[vial]]s - requires a [[glass industry]]
 
* Create 3 x [[glass]] [[vial]]s - requires a [[glass industry]]
  
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* collect [[sand]]
 
* collect [[sand]]
 
* obtain [[pearlash]] (trade or see below)
 
* obtain [[pearlash]] (trade or see below)
* sand + potash at glass furnace produces [[clear glass]] - profession: [[glassmaker]]
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* sand + pearlash at glass furnace produces [[clear glass]] - profession: [[glassmaker]]
* [[tallow]] + [[lye]] = [[soap]] - profession: [[alchemist]]
 
  
 
====Bags====
 
====Bags====
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* slaughter the animal at a [[butcher's shop]] to obtain [[skin]] - profession: [[butcher]]
 
* slaughter the animal at a [[butcher's shop]] to obtain [[skin]] - profession: [[butcher]]
 
:: Note:these two steps are shared below in producing [[tallow]])
 
:: Note:these two steps are shared below in producing [[tallow]])
* tan the skin at a [[tannery]] - profession: [[tanner]]
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* tan the skin at a [[tanner's shop]] - profession: [[tanner]]
* use 2 x leather to produce 1 x bag at a [[leather works]] - profession: [[leatherworker]]
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* use 2 pieces of leather to produce 1 bag at a [[leather works]] - profession: [[leatherworker]]
  
 
====Sand====
 
====Sand====
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* construct a [[glass furnace]] or [[magma glass furnace]]
 
* construct a [[glass furnace]] or [[magma glass furnace]]
 
* issue the '''collect sand''' task from the furnace
 
* issue the '''collect sand''' task from the furnace
 
::Note: for efficiency, locate empty bags near the furnace and construct the furnace near a tile that can be set as a '''sand collection''' [[activity zone]].
 
  
 
====Pearlash====
 
====Pearlash====
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Inputs: Ash or lye from above.
 
Inputs: Ash or lye from above.
 
* Produce [[potash]] from [[ash]]es or [[lye]] at the [[ashery]] - profession: [[potash maker]]
 
* Produce [[potash]] from [[ash]]es or [[lye]] at the [[ashery]] - profession: [[potash maker]]
* use [[potash]] to make[[pearlash]] at a [[kiln]] or [[magma kiln]] - profession: [[Furnace Operator]]
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* use [[potash]] to make [[pearlash]] at a [[kiln]] or [[magma kiln]] - profession: [[furnace operator]]
 
 
==Lye==
 
Inputs: [[tree]]s plus an [[axe]].
 
* cut down [[tree]]s to obtain [[wood]] - profession: [[woodcutter]]
 
* burn wood at a [[wood furnace]] to make [[ash]] - profession: [[furnace operator]]
 
* use ash to make [[lye]] at an [[ashery]] - profession: [[lye maker]]
 
 
 
 
 
==Tallow==
 
Inputs: butcherable [[animals|creature]]s
 
* breed livestock or [[hunt]] butcherable wild animals- profession: [[hunter]]
 
* slaughter the animal at a [[butcher's shop]] to obtain [[fat]] - profession: [[butcher]]
 
* render the fat at a [[kitchen]] to produce [[tallow]] - profession: [[cook]]
 
  
[[Category:Industry]]
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{{Category|Industry}}

Latest revision as of 10:58, 18 May 2015

This article is about an older version of DF.

Soap is produced by a soaper in an Alchemist's laboratory.

Soapmaking is a high-technology tertiary industry. Creating soap requires lye and tallow, both of which are manufactured items. Building the Alchemist's laboratory requires the components of a functioning glass industry to create the 3 clear glass vials, which in turn requires sand (on a map which actually contains it), a bag (made from cloth or leather) and pearlash (made from burned wood).

As lye is one of the necessary ingredients, creating soap will require burning large quantities of wood, so a soap industry is best established in a heavily wooded area or a mountainous region with an underground pool or river for growing tower-caps.

Alchemist's laboratory[edit]

Soap is made in an Alchemist's laboratory.

Lye[edit]

Inputs: trees plus an axe.

Tallow[edit]

Inputs: butcherable creatures

Clear glass[edit]

Bags[edit]

Large amounts of animal fat are required to make soap. Slaughtered animals are the only input requied for producing bags from leather. Inputs: butcherable animals

Note:these two steps are shared below in producing tallow)

Sand[edit]

Use the bags from above.

Pearlash[edit]

Pearlash is required in creating the glass vials used to build an Alchemist's laboratory. Inputs: Ash or lye from above.