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40d:Status

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Revision as of 00:28, 8 November 2007 by Platypotamus (talk | contribs) (Figure this information could be very useful for beginners. I know I didn't realize there were-substatus screens at all until my second year or so.)
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Pressing z during Dwarf_Fortress_Mode brings up the status screen.

This screen contains a large amount of useful information about your fortress and its residents.

Menu Bar

Along the top of the status screen, are various choices for sub-menus. Each can be highlighted with 4 and 6, and then selected with enter. The menu bar consists of the following options:

  • Animals - The Animal Status screen allows you to manipulate animals belonging to your dwarves.
  • Kitchen - The Kitchen Status screen allows you to set cooking and brewing permissions for any ingredients currently in your fortress.
  • Stone - The Stone Status screen allows you alter permissions on various types of stones that may be reserved for specific uses by default.
  • Stocks - The Stocks Status screen allows you examine the number of various items that your fortress and its residents possess.
  • Justice - The Justice Status screen becomes available once you have a Sheriff. It allows you to examine any dwarves currently incarcerated, as well as their crime and sentence.

Main Status Screen

This is the screen that appears by default when you press z.

It lists a bunch of useful information, and grows more useful as your dwarves gain skills.

  • The upper left hand corner lists the amount of wealth created by your fortress. Presumably, this is one of the ways that the game calculates how advanced your fortress is, for determining how likely you are to receive immigrants, get besieged, or get better trade goods from caravans. Note that this figure will only show if you have a broker with appraisal.
  • Below that, the status screen lists trade information. Again, this requires a broker with appraisal.
  • Below that, you will see a list of your food stores. These all come with question marks, until you have a Bookkeeper with the Record_keeper skill. Depending on how skilled he is, and how accurate you want the counts, you will get better numbers.
    • TODO: Include some sort of statistics as to how many units of food/drink a dwarf consumes per meal/drink/season/year/etc.
  • The rest of the screen is taken up by your population display, indicating the number of dwarves in your fortress, and their occupations. Only the dwarves' most skilled occupation counts for this screen. It allows you to see at a glance who you have available, which gets increasingly useful the larger your population grows.

Animal Status Screen

TODO

Kitchen Status Screen

TODO

Stone Status Screen

TODO

Stocks Status Screen

TODO

Justice Status Screen

TODO