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Difference between revisions of "40d:Suicide booth"

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(Complete rewrite, as the previous version was out of date and 100% wrong. Help is requested for more detail/suggestions/variations (will a cage trap even work?))
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{{D for Dwarf}}
 
{{D for Dwarf}}
 
:'''''Clarification:''' ''
 
::''In earlier versions than 40d, a dwarf would happily fall asleep on a trap if forced to, and so locking them in a one-tile big room with a trap worked fine. In 40d, that is no longer the case.''
 
 
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A '''suicide booth''' is a tiny room used to dispose of unwanted dwarves, be they useless [[migrant]]s,  obnoxious [[noble]]s, or crippled warriors.  (Variations can be used on unwanted [[pet]]s as well.)
 
A '''suicide booth''' is a tiny room used to dispose of unwanted dwarves, be they useless [[migrant]]s,  obnoxious [[noble]]s, or crippled warriors.  (Variations can be used on unwanted [[pet]]s as well.)

Revision as of 15:53, 5 June 2009

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A suicide booth is a tiny room used to dispose of unwanted dwarves, be they useless migrants, obnoxious nobles, or crippled warriors. (Variations can be used on unwanted pets as well.)

Be aware that dwarfs who lose friends or pets will receive a very strong bad thought that may trigger a tantrum.

The basic booth

The booth is a tiny room containing some sort of trap connected to a lever, and possibly sealed with a door. The victim is lured to the booth, and locked in if necessary. A lever is pulled, and the trap activates.

The victim enters the trap

For most dwarves, you can draft the victim into the military, and station him inside the booth.

For nobles and children, who cannot be drafted, a lever must be installed in the room for them to pull. (This lever may or may not trigger the trap itself, and might not even be connected to anything.) Some manipulation of locked doors or placement of trap (like in a bedroom) may be required to force your specific target to pull the lever, rather than some other nearby dwarf. Since a simple trap and a lever cannot be in the same square, the room must be at least 2 tiles big, and the trap builder must consider that the victim may be standing on either tile.

(For pets, restraining them in the room is the most direct approach.)

The trap

This can be a simple weapon trap, a non-lethal cage trap, or some more complex device involving retracting bridges and long falls, water to drown the victim or magma for a flashier end.

If crippling, rather than killing, is desired (as often preferred with Hammerers), a Menacing spike or fall of no more than a few z-levels is often recommended. If it doesn't achieve the desired results the first time, you can always do it again.

The trigger

As mentioned above, a lever needs to be pulled, either by a second dwarf, or by the victim once inside the room.

Slow option

A simpler (but less entertaining) approach is just to lock the dwarf in a room, perhaps either a workshop that is not needed or a bedroom, wait for the dwarf to die of dehydration or starvation.