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Difference between revisions of "40d:Tile types in DF memory"

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(→‎xx 00: drop HTML entities where not necessary (everything but space and </>), and switch some tiles to the underlying CP437 characters where appropriate)
Line 73: Line 73:
 
!0.
 
!0.
 
| title="null" |{{tile|&nbsp;|0:0:0}}
 
| title="null" |{{tile|&nbsp;|0:0:0}}
| title="downward ramp (takes material from tile below)" |{{tile|&#x25BC;|7:0:1}}
+
| title="downward ramp (takes material from tile below)" |{{tile||7:0:1}}
| title="murky pool" |{{tile|&#x2248;|6:0:0}}
+
| title="murky pool" |{{tile||6:0:0}}
 
|03
 
|03
 
|04
 
|04
Line 93: Line 93:
 
|11
 
|11
 
|12
 
|12
| title="driftwood" |{{tile|&#x2261;|6:0:0}}
+
| title="driftwood" |{{tile||6:0:0}}
 
|14
 
|14
 
|15
 
|15
 
|16
 
|16
 
|17
 
|17
| title="tree" |{{tile|&#x2663;|2:0:0}}
+
| title="tree" |{{tile||2:0:0}}
 
| title="ice up/down stairway" |{{tile|X|3:0:1}}
 
| title="ice up/down stairway" |{{tile|X|3:0:1}}
 
| title="ice downward stairway" |{{tile|&gt;|3:0:1}}
 
| title="ice downward stairway" |{{tile|&gt;|3:0:1}}
Line 118: Line 118:
 
| title="soil downward stairway" |{{tile|&gt;|4:0:0}}
 
| title="soil downward stairway" |{{tile|&gt;|4:0:0}}
 
| title="soil upward stairway" |{{tile|&lt;|4:0:0}}
 
| title="soil upward stairway" |{{tile|&lt;|4:0:0}}
| title="glowing pit" |{{tile|*|4:0:1}}
+
| title="glowing pit" |{{tile|#|4:0:1}}
 
| title="smooth layer-stone floor" |{{tile|+|7:0:0}}
 
| title="smooth layer-stone floor" |{{tile|+|7:0:0}}
 
| title="smooth obsidian floor" |{{tile|+|0:0:1}}
 
| title="smooth obsidian floor" |{{tile|+|0:0:1}}
Line 145: Line 145:
 
!4.
 
!4.
 
|40
 
|40
| title="layer-stone fortification" |{{tile|&#x256C;|7:0:0}}
+
| title="layer-stone fortification" |{{tile||7:0:0}}
 
|42
 
|42
| title="campfire" |{{tile|&#x263C;|#fa0|#000}}
+
| title="campfire" |{{tile||4:0:1}}
 
|44
 
|44
 
|45
 
|45
| title="fire" |{{tile|.|#fa0|#000}}
+
| title="fire" |{{tile|.|4:0:1}}
 
|47
 
|47
 
|48
 
|48
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|57
 
|57
 
|58
 
|58
| title="waterfall" |{{tile|&#x2248;|6:0:0}}
+
| title="waterfall" |{{tile||6:0:0}}
| title="river source" |{{tile|&#x2248;|6:0:0}}
+
| title="river source" |{{tile||6:0:0}}
 
|5B
 
|5B
 
|5C
 
|5C
Line 317: Line 317:
 
|D9
 
|D9
 
|DA
 
|DA
| title="rough layer-stone wall" |{{tile|&#x2588;|7:0:0}}
+
| title="rough layer-stone wall" |{{tile||7:0:0}}
 
|DC
 
|DC
 
|DD
 
|DD
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|E5
 
|E5
 
|E6
 
|E6
| title="sapling" |{{tile|&#x3C4;|2:0:0}}
+
| title="sapling" |{{tile|τ|2:0:0}}
 
|E8
 
|E8
| title="dry grass upward slope" |{{tile|&#x25B2;|6:0:1}}
+
| title="dry grass upward slope" |{{tile||6:0:1}}
| title="dead grass upward slope" |{{tile|&#x25B2;|6:0:0}}
+
| title="dead grass upward slope" |{{tile||6:0:0}}
| title="grassy upward slope" |{{tile|&#x25B2;|2:0:1}}
+
| title="grassy upward slope" |{{tile||2:0:1}}
| title="grassy upward slope" |{{tile|&#x25B2;|2:0:0}}
+
| title="grassy upward slope" |{{tile||2:0:0}}
| title="layer-stone upward slope" |{{tile|&#x25B2;|7:0:0}}
+
| title="layer-stone upward slope" |{{tile||7:0:0}}
| title="obsidian upward slope" |{{tile|&#x25B2;|0:0:1}}
+
| title="obsidian upward slope" |{{tile||0:0:1}}
| title="map feature upward slope" |{{tile|&#x25B2;|5:0:1}}
+
| title="map feature upward slope" |{{tile||5:0:1}}
 
|-
 
|-
 
!F.
 
!F.
| title="mineral/gem upward slope" |{{tile|&#x25B2;|3:0:0}}
+
| title="mineral upward slope" |{{tile||3:0:0}}
| title="soil upward slope" |{{tile|&#x25B2;|4:0:0}}
+
| title="soil upward slope" |{{tile||4:0:0}}
| title="ashes" |{{tile|&#x2265;|0:0:1}}
+
| title="ashes" |{{tile||0:0:1}}
| title="ashes" |{{tile|&#x2264;|0:0:1}}
+
| title="ashes" |{{tile||0:0:1}}
 
| title="ashes" |{{tile|~|0:0:1}}
 
| title="ashes" |{{tile|~|0:0:1}}
| title="glacial upward slope" |{{tile|&#x25B2;|3:0:1}}
+
| title="glacial upward slope" |{{tile||3:0:1}}
 
|F6
 
|F6
 
|F7
 
|F7
Line 358: Line 358:
 
|FE
 
|FE
 
|FF
 
|FF
|-
 
 
|}
 
|}
  

Revision as of 21:29, 6 May 2011

This article is about an older version of DF.

This page lists the meaning of the various type ids in DF memory. The location of the type ids is recorded here: Rick's memory research.

Each ID is listed as an unsigned integer, name is the name displayed ingame, ascii is the symbol used ingame, colour is the colour i've seen used in displaying the foreground in that tile and background is the colour used to render the background, if it is not black. Tex-X and Tex-Y are the coordinates of the tile used from the main texture file, beginning with 0,0 in the top-left.

Note that some tile types cover multiple actual representations, like different trees, up/down ramps, etc. For that reason some names are slightly changed and some tiles have multiple coordinates.

Table

Legend

obsidian
layer stone
mineral/gem
soil
grass/plant
grass
dry grass
dead grass/plant
ice
map feature material (raw adamantine)
constructed

Known tile types should each have a descriptive title attribute, which will appear (on mouseover) as a tooltip in most browsers.

xx 00

.0 .1 .2 .3 .4 .5 .6 .7 .8 .9 .A .B .C .D .E .F
0.   03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
1. 10 11 12 14 15 16 17 X > < 1C 1D 1E 1F
2.   21 " # X > < X > < # + + + + +
3. 30 X > < X > < X > < X > < X > <
4. 40 42 44 45 . 47 48 49 4A 4B 4C 4D 4E O
5. O O O O 54 55 56 57 58 5B 5C 5D 5E 5F
6. 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F
7. 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
8. 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F
9. 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F
A. A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF
B. B3 B4 B5 B6 B7 B8 B9 BA BB BC BD BE BF
C. C0 C1 C2 C3 C4 C5 C6 C7 C8 C9 CA CB CC CD CE CF
D. D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DC DD DE DF
E. E0 E1 E2 E3 E4 E5 E6 τ E8
F. ~ F6 F7 F8 F9 FA FB FC FD FE FF

xx 01

.0 .1 .2 .3 .4 .5 .6 .7 .8 .9 .A .B .C .D .E .F
0. 00 01 ~ 07 0A 0B 0C
1.
2.
3.
4.
5. ' , ` . ' , ` . ' , ` . ' , ` .
6. ' , ` . ' , ` .
7. 7E 7F
8. 80 81 82 ' , ` . τ " ' , ` . ' ,
9. ` . ' , ` . ' , ` . ' , `
A. .
B. ' , ` . ' ,
C. ` .
D. D5 D6 D7 D8 D9 DA DB DC DD DE DF
E. E0 E1 E2 E3 E4 E5 E6 E7 E8 E9 EA EB EC + O
F.

xx 02

.0 .1 .2 .3 .4 .5 .6 .7 .8 .9 .A .B .C .D .E .F
0. X > <
1.
2.
3.
4.
5.
6.
7.
8.
9.
A.
B.
C.
D.
E.
F.

NOTE: This has been moved to Google Docs: http://spreadsheets.google.com/pub?key=ppHCNfNceTrmxbXWDzf9aXg