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Difference between revisions of "40d:Tile types in DF memory"

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{{quality|Unrated}}{{av}}
 
{{quality|Unrated}}{{av}}
 
This page lists the meaning of the various type ids in DF memory. The location of the type ids is recorded here: [[User:Rick/Memory_research#Data_Block|Rick's memory research]].
 
 
Each ID is listed as an unsigned integer, name is the name displayed ingame, ascii is the symbol used ingame, colour is the colour i've seen used in displaying the foreground in that tile and background is the colour used to render the background, if it is not black. Tex-X and Tex-Y are the coordinates of the tile used from the main texture file, beginning with 0,0 in the top-left.
 
 
Note that some tile types cover multiple actual representations, like different trees, up/down ramps, etc. For that reason some names are slightly changed and some tiles have multiple coordinates.
 
  
 
==Table==
 
==Table==

Revision as of 03:16, 7 May 2011

This article is about an older version of DF.

Table

Legend

obsidian
layer stone
mineral/gem
soil
grass/plant
grass
dry grass
dead grass/plant
ice
map feature material (raw adamantine)
constructed

Known tile types should each have a descriptive title attribute, which will appear (on mouseover) as a tooltip in most browsers.

xx 00

.0 .1 .2 .3 .4 .5 .6 .7 .8 .9 .A .B .C .D .E .F
0.   03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
1. 10 11 12 14 15 16 17 X > < 1C 1D 1E 1F
2.   21 " # X > < X > < # + + + + +
3. 30 X > < X > < X > < X > < X > <
4. 40 42 44 45 . 47 48 49 4A 4B 4C 4D 4E O
5. O O O O 54 55 56 57 58 5B 5C 5D 5E 5F
6. 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F
7. 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
8. 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F
9. 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F
A. A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF
B. B3 B4 B5 B6 B7 B8 B9 BA BB BC BD BE BF
C. C0 C1 C2 C3 C4 C5 C6 C7 C8 C9 CA CB CC CD CE CF
D. D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DC DD DE DF
E. E0 E1 E2 E3 E4 E5 E6 τ E8
F. ~ F6 F7 F8 F9 FA FB FC FD FE FF

xx 01

.0 .1 .2 .3 .4 .5 .6 .7 .8 .9 .A .B .C .D .E .F
0. 00 01 ~ 07 0A 0B 0C
1.
2.
3.
4.
5. ' , ` . ' , ` . ' , ` . ' , ` .
6. ' , ` . ' , ` .
7. 7E 7F
8. 80 81 82 ' , ` . τ " ' , ` . ' ,
9. ` . ' , ` . ' , ` . ' , `
A. .
B. ' , ` . ' ,
C. ` .
D. D5 D6 D7 D8 D9 DA DB DC DD DE DF
E. E0 E1 E2 E3 E4 E5 E6 E7 E8 E9 EA EB EC + O
F.

xx 02

.0 .1 .2 .3 .4 .5 .6 .7 .8 .9 .A .B .C .D .E .F
0. X > <
1.
2.
3.
4.
5.
6.
7.
8.
9.
A.
B.
C.
D.
E.
F.

NOTE: This has been moved to Google Docs: http://spreadsheets.google.com/pub?key=ppHCNfNceTrmxbXWDzf9aXg