v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Utilities"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 58: Line 58:
  
 
== Enable Magma Buildings ==
 
== Enable Magma Buildings ==
Helper utility for Rick's reveal.exe
+
Helper utility for Rick's reveal.exe<br/>
[http://www.yourfilehost.com/media.php?cat=other&file=enable_magma_buildings_33a.zip enable_magma_buildings_33a.zip]
+
[http://www.yourfilehost.com/media.php?cat=other&file=enable_magma_buildings.zip enable_magma_buildings.zip]
  
 
You need this utility in the case that you used the reveal utility, and
 
You need this utility in the case that you used the reveal utility, and
there is a magma pool or pipe on your map that does not reach the surface.
+
you had not yet discovered any subsurface magma.
 
(If the hide utility is ever updated, you could also hide a few magma
 
(If the hide utility is ever updated, you could also hide a few magma
 
tiles and then dig them out.  That worked in the old version.)
 
tiles and then dig them out.  That worked in the old version.)
Line 68: Line 68:
 
Because there is no actual flag that controls whether magma has been seen
 
Because there is no actual flag that controls whether magma has been seen
 
(the game searches a list, probably a list of notable events), I had to
 
(the game searches a list, probably a list of notable events), I had to
patch the game's code.  This means you need to run the patch every time
+
patch the game's code.  This means you need to run the utility every time
 
you start dwarfort.exe.
 
you start dwarfort.exe.
  
 +
This utility has been made version-independent. 
 +
It is expected to work with future releases of Dwarf Fortress.
  
 
----
 
----
 +
 
== Teleport ==
 
== Teleport ==
 
[http://angband.org/~erasmus/df/teleport20.zip teleport20.zip] -- Teleport dwarves and other creatures
 
[http://angband.org/~erasmus/df/teleport20.zip teleport20.zip] -- Teleport dwarves and other creatures

Revision as of 06:00, 18 November 2007

Here are third party applications (that were not written by Bay12Games) developed for Dwarf Fortress:

Movies, Screenshots, Map Files

DF Map Compressor / DF Map Archive

The map compressor was created by Shadowlord in May 2007. Extract from the website :

"The DF Map Compressor is a program I made to encode Dwarf Fortress fortress or world map images into a much smaller format than is possible with normal image formats. Here's a quick summary of how it works: It determines the size of your tiles from your DF font file (or asks you), splits the map up into tiles, identifies duplicate tiles, writes out every unique tile image, and then writes out a list of ID#s for each tile position which points to the tile image for that tile. What it outputs is piped through the LZMA compressor (the one used in 7-zip), to compress it further. The .df-map file which it writes out is usually less than 100 KB in size. (By comparison, a PNG of the same map can exceed 2 megabytes, depending on how well you compress it, whether you change the color depth, and whether you are using a graphical tileset or detailed font)."

The compressed (.FDF-MAP) map can then be submitted to the Dwarf Fortress Map Archive; an online repository website which uses a Flash based viewer to view the map in your browser. (Read more about the DF Map Archive on Markavian's [User page.)

CMVPlayer

Download CMVPlayer.zip

First released by Jifodus in April 2007. This application enables playback of the DF movies (.cmv) without starting DF. It also provides some more functionalities, such as :

  • Rewind
  • Pause
  • Play frame per frame

To use, simply unzip the file, and drop and drag the movie on CMVPlayer.exe.

Rick's utilities

Fabulous tools made by the marvelous Rick. All Hail Rick!

Outdated tools (v0.27.169.32a): reveal.exe tileinfo.exe

Outdated tools (v0.27.169.33a):

adjuststart.exe heal.exe reveal.exe


Current tools (v0.27.169.33b):

When the tools are mirrored they'll be linked here.

adjuststart.exe Modifies the starting number of dwarves and/or the starting points. Commandline: adjuststart.exe <dwarves> <points>

heal.exe Heals creature limbs (any creature you can highlight with V basically). You can optionally hurt a creature by specifying -hurt on the command-line arguments.

reveal.exe Makes as much of the map visible as it can (eg, it can't reveal unallocated map blocks) Run while Dwarf Fortress is running. If you want to reveal the entire map, go to the furthest Z level down you can get to, and designate the entire bottom to be mined, then remove the designation, then run reveal.

warp.exe Could this possibly be the replacement for teleport.exe? Only Rick knows...

Dwarf Foreman

Home page. Makes switching jobs on and off for large numbers of dwarves simple. Dwarves are grouped by their profession, or custom profession if they have one. By clicking on the graph you can enable any job for all dwarves with that profession. Still in alpha for this version of DF, if it doesn't recognise one of the new professions, check the file debug.txt in the directory you run foreman from.

Though prone to crashing currently, saving and exiting DF, starting foreman and then starting DF again will usually get it working again. Zorba would also appreciate it if you'd email him the crash log located in the Dwarf Foreman directory when this happens (zorba-foremancrash@pavlovian.net).

Dwarf Foreman currently allows you to change the jobs of visiting merchants, outpost liaisons, children, and any other dwarves that aren't normally controllable. It is unsupported but occasionally hilarious, and allows you to finally put those lazy dwarven children to work.

This handy utility would be an ideal complent to an updated LabourDF.

Source code is available.

Enable Magma Buildings

Helper utility for Rick's reveal.exe
enable_magma_buildings.zip

You need this utility in the case that you used the reveal utility, and you had not yet discovered any subsurface magma. (If the hide utility is ever updated, you could also hide a few magma tiles and then dig them out. That worked in the old version.)

Because there is no actual flag that controls whether magma has been seen (the game searches a list, probably a list of notable events), I had to patch the game's code. This means you need to run the utility every time you start dwarfort.exe.

This utility has been made version-independent. It is expected to work with future releases of Dwarf Fortress.


Teleport

teleport20.zip -- Teleport dwarves and other creatures

Version 2.0 for DF 33a.


Macro Programs

A program that lets you program scripts/macros so that when you press a certain key combination, or in any other fashion activates the program, a series of keystrokes is sent to the active program instead.

AutoHotKey

AHK lets you define global hotkeys to send a sequence of keystrokes. For example, you can have alt+w replace b-C-w-Enter-Enter to make wall building much easier.

---Rewall Macro This AutoHotKey macro lets you rewall much more quickly. For instructions, go to the page above.