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Editing 40d:Wear
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Most items are ''not'' subject to wear when stored in [[stockpile]]s, or inside, notably prepared meals, [[Alcohol|drinks]] and [[plant]]s. Some items, in particular plants, bags, and cooked meals, will still rot when lying around inside, outside of stockpiles, in [[workshop]]s, or, worse, in [[water]]. | Most items are ''not'' subject to wear when stored in [[stockpile]]s, or inside, notably prepared meals, [[Alcohol|drinks]] and [[plant]]s. Some items, in particular plants, bags, and cooked meals, will still rot when lying around inside, outside of stockpiles, in [[workshop]]s, or, worse, in [[water]]. | ||
− | + | Storage in [[barrel]]s will delay wear both in and out of stockpiles. | |
+ | |||
+ | Some [[food]], specifically uncooked [[meat]] and [[fish]], is still subject to '''wear''' when stored in stockpiles. Wear of barrelled meat or fish will set in roughly 2 seasons after [[butcher]]ing or arriving at the area with [[trade]]rs, increasing by roughly one level per season. Raw fish will rot instead. | ||
Plants will not '''wither''' on stockpiles, but will wither on fields if not harvested in time. | Plants will not '''wither''' on stockpiles, but will wither on fields if not harvested in time. |