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Difference between revisions of "40d:Web"

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(UGR is enough, no chasm dropout neded. no pile needed. 140 would be coloured.)
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'''Webs''' are the source of [[silk]], and appear randomly in fortress areas that are near [[chasm]] tiles or [[underground river]]s.  The web itself looks like a light-grey [[gem]], and is most often labeled as being from [[cave spider]]s, but the presence of the actual [[vermin]] is not necessary for the web to be formed on a given spot (though cave spiders will appear in the general [[biome]] where the webs are found). Similar webs can be found in a biome inhabited by [[giant cave spider]]s - an actual [[GCS]] will be present if these are found.   
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'''Webs''' are the source of [[silk]], and appear randomly in fortress areas that are near [[chasm]] tiles or [[underground river]]s.  The web itself looks like a light-grey [[gem]], and is most often labeled as being from [[cave spider]]s, but the presence of the actual [[vermin]] is not necessary for the web to be formed on a given spot (though cave spiders will appear in the general [[biome]] where the webs are found). Similar webs can be found in a biome inhabited by [[giant cave spider]]s; an actual [[GCS]] will be present if these are found.   
  
Webs will be collected ''automatically'' by dwarves with the [[weaving]] labor enabled, but not until the fortress has a [[loom]]. This can be comfortably deactivated with {{k|o}}-{{k|W}}-{{k|w}} Other ways to prevent collecting are either un-designating all weaving labor or removing all looms. If the webs are outside, or it requires an above-ground journey to [[path]] to them, changing {{k|o}}rders to "Dwarves stay {{k|i}}ndoors" will also prevent collecting.  
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Webs will be collected ''automatically'' by dwarves with the [[weaving]] labor enabled, but not until the fortress has a [[loom]]. A ''collect web'' task will be triggered at the loom as long as webs are on the map and in reach. This can be comfortably deactivated with {{k|o}}-{{k|W}}-{{k|w}}. An important option since webs often occur in dangerous places you might want to secure first. Other ways to prevent collecting are either un-designating all weaving labor or removing all looms. If the webs are outside, or it requires an above-ground journey to [[path]] to them, changing {{k|o}}rders to "Dwarves stay {{k|i}}ndoors" will also prevent collecting.  
  
 
Webs become [[thread|silk thread]] the moment they are picked up.  Cave spider silk webs and thread are worth 12[[currency|☼]]; giant cave spider silk webs and thread are worth 120[[currency|☼]].   
 
Webs become [[thread|silk thread]] the moment they are picked up.  Cave spider silk webs and thread are worth 12[[currency|☼]]; giant cave spider silk webs and thread are worth 120[[currency|☼]].   

Revision as of 20:38, 19 August 2009

Webs are the source of silk, and appear randomly in fortress areas that are near chasm tiles or underground rivers. The web itself looks like a light-grey gem, and is most often labeled as being from cave spiders, but the presence of the actual vermin is not necessary for the web to be formed on a given spot (though cave spiders will appear in the general biome where the webs are found). Similar webs can be found in a biome inhabited by giant cave spiders; an actual GCS will be present if these are found.

Webs will be collected automatically by dwarves with the weaving labor enabled, but not until the fortress has a loom. A collect web task will be triggered at the loom as long as webs are on the map and in reach. This can be comfortably deactivated with o-W-w. An important option since webs often occur in dangerous places you might want to secure first. Other ways to prevent collecting are either un-designating all weaving labor or removing all looms. If the webs are outside, or it requires an above-ground journey to path to them, changing orders to "Dwarves stay indoors" will also prevent collecting.

Webs become silk thread the moment they are picked up. Cave spider silk webs and thread are worth 12; giant cave spider silk webs and thread are worth 120.

Giant cave spiders leave similar, individual webs behind, but also shoot long strings of dangerous entangling webs at targets prior to attacking - this behaviour can be used to create giant cave spider silk farms. It is not advised to allow weavers to randomly gather webs on maps where giant cave spiders might be lurking nearby.

Webs are delicate, and can be destroyed by contact with any creature (except a dwarf that is gathering that web), or by any other rough treatment such as irrigating, etc.