v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Brook

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 81: Line 81:
 
::No, I didn't do that. It was horse corpses that exited flying mode, and it certainly wasn't the save/midair glitch. Did you look at the link I posted? The impassibility note wasn't about dwarves not being able to walk over a channelled tile, obviously they can't do that; it was that unless you destroy the water part of the brook underneath, objects won't be able to fall through - the new 'open space' tile is treating the objects as if there was a statue or tree or similar tile below and not dropping the objects (in this case corpses) through. Basically channelling a brook surface tile didn't turn the water below from brook-water to regular-water. It's just an interesting bit of information; I was asking if it was worth noting. Read the thread from the link; I posted a pic there too. I could go test this again by flinging stone around if it's necessary.--[[User:Retro|Retro]] 18:49, 15 March 2010 (UTC)
 
::No, I didn't do that. It was horse corpses that exited flying mode, and it certainly wasn't the save/midair glitch. Did you look at the link I posted? The impassibility note wasn't about dwarves not being able to walk over a channelled tile, obviously they can't do that; it was that unless you destroy the water part of the brook underneath, objects won't be able to fall through - the new 'open space' tile is treating the objects as if there was a statue or tree or similar tile below and not dropping the objects (in this case corpses) through. Basically channelling a brook surface tile didn't turn the water below from brook-water to regular-water. It's just an interesting bit of information; I was asking if it was worth noting. Read the thread from the link; I posted a pic there too. I could go test this again by flinging stone around if it's necessary.--[[User:Retro|Retro]] 18:49, 15 March 2010 (UTC)
 
::...Huh, tried testing it again. The 'brook' tag was removed from the water level as well. Whatever happened with the horse corpse thing might be unreproducible, then. Might have something to do with the original map freezing and unfreezing, but unlikely. ''I guess we'll never know!'' --[[User:Retro|Retro]] 21:23, 15 March 2010 (UTC)
 
::...Huh, tried testing it again. The 'brook' tag was removed from the water level as well. Whatever happened with the horse corpse thing might be unreproducible, then. Might have something to do with the original map freezing and unfreezing, but unlikely. ''I guess we'll never know!'' --[[User:Retro|Retro]] 21:23, 15 March 2010 (UTC)
:::<shrugs>
 
:::Yeah, a bug by any other name. That's why, when observing odd phenomena, it's always a good call to bounce it off a Discussion page for confirmation rather than assuming you've noticed what everyone else has missed and just changing an article. It happens, but less often than not. --[[User:Albedo|Albedo]] 21:26, 15 March 2010 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)