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Difference between revisions of "40d Talk:Butcher's shop"

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:Uh...relatively close? Like, one square or something? I don't know... - [[User:Znex|Znex]] 01:36, 11 January 2008 (EST)
 
:Uh...relatively close? Like, one square or something? I don't know... - [[User:Znex|Znex]] 01:36, 11 January 2008 (EST)
 
:I 'believe' the standard distance a workshop looks is 20 tiles. Not sure where I saw that figure, but that exact number is in my mind. Something to keep in mind is that if a creature is overkilled (many flying limbs and whatnot) that it won't leave a corpse, just remains, and remains aren't butcherable. --[[User:N9103|Edward]] 07:46, 11 January 2008 (EST)
 
:I 'believe' the standard distance a workshop looks is 20 tiles. Not sure where I saw that figure, but that exact number is in my mind. Something to keep in mind is that if a creature is overkilled (many flying limbs and whatnot) that it won't leave a corpse, just remains, and remains aren't butcherable. --[[User:N9103|Edward]] 07:46, 11 January 2008 (EST)
 +
:: 2 tiles away, not even on a stockpile, works *and counting*
 
===Type of stockpile===
 
===Type of stockpile===
 
What stockpile should be next to a Butcher's shop -  
 
What stockpile should be next to a Butcher's shop -  
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:And I have just watched, as one of my [[dwarves|charming gentlemen]] picked up a '''not-rotten''' deer corpse from the butchers shop and dumped it on the refuse heap! The hunter dropped it right where it needed to go then somebody took it away! Glad I've got them next to each other...[[User:GarrieIrons|GarrieIrons]] 00:31, 10 February 2008 (EST)
 
:And I have just watched, as one of my [[dwarves|charming gentlemen]] picked up a '''not-rotten''' deer corpse from the butchers shop and dumped it on the refuse heap! The hunter dropped it right where it needed to go then somebody took it away! Glad I've got them next to each other...[[User:GarrieIrons|GarrieIrons]] 00:31, 10 February 2008 (EST)
 +
::yeah, its a bit tricky - i prefer to have tanner, butcher and refuse stockpile in one room, shutting the door whenever the butcher(i also make tanner) is in (until hes finished) or some ass tries to take off with my precious corpses. --[[User:Koltom|Koltom]] 08:05, 15 February 2008 (EST)

Revision as of 13:05, 15 February 2008

Stockpile questions

Distance

Would anyone put there an info about how close to the butchery the corpse must be to be counted as "naearby"?--Dorten 01:28, 11 January 2008 (EST)

Uh...relatively close? Like, one square or something? I don't know... - Znex 01:36, 11 January 2008 (EST)
I 'believe' the standard distance a workshop looks is 20 tiles. Not sure where I saw that figure, but that exact number is in my mind. Something to keep in mind is that if a creature is overkilled (many flying limbs and whatnot) that it won't leave a corpse, just remains, and remains aren't butcherable. --Edward 07:46, 11 January 2008 (EST)
2 tiles away, not even on a stockpile, works *and counting*

Type of stockpile

What stockpile should be next to a Butcher's shop -

  1. Food -> Meat activated or
  2. Refuse -> Corpses -> leave out the non-butcherable ones (Dwarf, for example)

Locic tells me, Refuse -> Corpses, which are then turned into Food -> Meat + Fefuse -> Item Types -> Fresh raw hide. But is this right? GarrieIrons 00:02, 10 February 2008 (EST)

And I have just watched, as one of my charming gentlemen picked up a not-rotten deer corpse from the butchers shop and dumped it on the refuse heap! The hunter dropped it right where it needed to go then somebody took it away! Glad I've got them next to each other...GarrieIrons 00:31, 10 February 2008 (EST)
yeah, its a bit tricky - i prefer to have tanner, butcher and refuse stockpile in one room, shutting the door whenever the butcher(i also make tanner) is in (until hes finished) or some ass tries to take off with my precious corpses. --Koltom 08:05, 15 February 2008 (EST)