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Difference between revisions of "40d Talk:Butcher's shop"

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(refactor with headings, new question re: what to activate on the stockpile.)
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==Stockpile questions==
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===Distance===
 
Would anyone put there an info about how close to the butchery the corpse must be to be counted as "naearby"?--[[User:Dorten|Dorten]] 01:28, 11 January 2008 (EST)
 
Would anyone put there an info about how close to the butchery the corpse must be to be counted as "naearby"?--[[User:Dorten|Dorten]] 01:28, 11 January 2008 (EST)
 
:Uh...relatively close? Like, one square or something? I don't know... - [[User:Znex|Znex]] 01:36, 11 January 2008 (EST)
 
:Uh...relatively close? Like, one square or something? I don't know... - [[User:Znex|Znex]] 01:36, 11 January 2008 (EST)
 
:I 'believe' the standard distance a workshop looks is 20 tiles. Not sure where I saw that figure, but that exact number is in my mind. Something to keep in mind is that if a creature is overkilled (many flying limbs and whatnot) that it won't leave a corpse, just remains, and remains aren't butcherable. --[[User:N9103|Edward]] 07:46, 11 January 2008 (EST)
 
:I 'believe' the standard distance a workshop looks is 20 tiles. Not sure where I saw that figure, but that exact number is in my mind. Something to keep in mind is that if a creature is overkilled (many flying limbs and whatnot) that it won't leave a corpse, just remains, and remains aren't butcherable. --[[User:N9103|Edward]] 07:46, 11 January 2008 (EST)
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===Type of stockpile===
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What stockpile should be next to a Butcher's shop -
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# Food -> Meat activated or
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# Refuse -> Corpses -> leave out the non-butcherable ones (Dwarf, for example)
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'''Locic''' tells me, Refuse -> Corpses, which are then turned into Food -> Meat + Fefuse -> Item Types -> Fresh raw hide. But is this right?
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[[User:GarrieIrons|GarrieIrons]] 00:02, 10 February 2008 (EST)

Revision as of 05:02, 10 February 2008

Stockpile questions

Distance

Would anyone put there an info about how close to the butchery the corpse must be to be counted as "naearby"?--Dorten 01:28, 11 January 2008 (EST)

Uh...relatively close? Like, one square or something? I don't know... - Znex 01:36, 11 January 2008 (EST)
I 'believe' the standard distance a workshop looks is 20 tiles. Not sure where I saw that figure, but that exact number is in my mind. Something to keep in mind is that if a creature is overkilled (many flying limbs and whatnot) that it won't leave a corpse, just remains, and remains aren't butcherable. --Edward 07:46, 11 January 2008 (EST)

Type of stockpile

What stockpile should be next to a Butcher's shop -

  1. Food -> Meat activated or
  2. Refuse -> Corpses -> leave out the non-butcherable ones (Dwarf, for example)

Locic tells me, Refuse -> Corpses, which are then turned into Food -> Meat + Fefuse -> Item Types -> Fresh raw hide. But is this right? GarrieIrons 00:02, 10 February 2008 (EST)