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Editing 40d Talk:Carp

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::::All the other types of hostile fish (e.g. longnose gar, pike, etc) are just as dangerous as carp, or were the last time I had a fort on a river infested by them (it was a "major river" which was only 4 or 5 tiles wide, had about 3 different kinds of hostile fish, and no carp). --[[User:SL|SL]] 12:06, 29 July 2008 (EDT)
 
::::All the other types of hostile fish (e.g. longnose gar, pike, etc) are just as dangerous as carp, or were the last time I had a fort on a river infested by them (it was a "major river" which was only 4 or 5 tiles wide, had about 3 different kinds of hostile fish, and no carp). --[[User:SL|SL]] 12:06, 29 July 2008 (EDT)
  
:::::But "carp" sounds funnier than "pike". For example, take the phrase "My dwarf was just killed by pike!" as opposed to "My dwarf was just killed by carp!" ... Speaking of which, why can't numerous entities hold the "king of the beasts" titles at once? Some of the creatures are so similar that, in my eyes, it makes no sense to pick just one.... ~ [[User:Midna|Midna]] 02:28, 9 December 2009 (UTC)
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:Solen > carp. Who'd win--a fish, or [http://uo.stratics.com/hunters/Pics/transpar/fireantwarrior.gif this]? ~ [[User:Midna|Midna]] 13:18, 23 May 2008 (EDT)
  
::::::From Pike you logically get [http://en.wikipedia.org/wiki/Pikemen Pikemen]. --[[User:Jellyfishgreen|Jellyfishgreen]] 11:04, 7 January 2010 (UTC)
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::Carp.
  
 
==Biome/habitat==
 
==Biome/habitat==
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Expedition leaders log Summer Year 243.. Leave the F***ing carp alone. All three dwarves sent to mine out the wall of the pond of the hell fish where taken under and eaten expedition was deemed a failure and we where foced to abandon our fortress --[[User:Shaded|Shaded]] 07:47, 25 November 2009 (UTC)
 
Expedition leaders log Summer Year 243.. Leave the F***ing carp alone. All three dwarves sent to mine out the wall of the pond of the hell fish where taken under and eaten expedition was deemed a failure and we where foced to abandon our fortress --[[User:Shaded|Shaded]] 07:47, 25 November 2009 (UTC)
 
== Failed retro-modding attempt ==
 
 
For fun, I decided to try modding all of the 40d creatures into 23a, including fish (and especially including carp). For the most part, it worked, but since there were no river biomes back then, I had to use ANY_TEMPERATE/ANY_TROPICAL (which is what the old version did for salmon). It turns out this was a ''bad idea'' - for some reason, the [AQUATIC] token in 23a apparently means the same thing as [AMPHIBIOUS], since it allowed the fish to '''walk on land''' regardless of [UNDERSWIM] and [SESSILE_LAND] (the predecessor of [IMMOBILE_LAND]) and not drown. It was still incredibly amusing to see carp, pike, and sea lampreys roaming the countryside, though. --[[User:Quietust|Quietust]] 21:01, 10 July 2010 (UTC)
 
 
== Fishing with anti-carp grates ==
 
 
Something I noticed. The article, it says this:
 
 
''"You can channel out a canal and put protective grates over it, for both fishing and drinking, and designate your fishing/drinking zones there"
 
''
 
 
Wouldn't a grate prevent all fish from entering, not just carp, thus making it barren as a fishing source, except for the fish that might already be in there, if you were working from a river into, say, a murky pool? I'm new to DF, so I'm just asking for clarification. --[[User:Jorshamo|Jorshamo]] 04:31, 20 October 2010 (UTC)
 
:No - fishing only works on ''vermin'' fish, which aren't blocked by ''anything'' (not even solid walls). --[[User:Quietust|Quietust]] 12:37, 20 October 2010 (UTC)
 
 
== The solution ==
 
 
Obsidian! On the surface you could also put lava under to see if you can cook them alive.
 

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